NotAdam
|
e68b302f42
|
fix db storage for classjobs, improve switching between classes
|
2018-08-26 16:19:05 +10:00 |
|
NotAdam
|
7131c254ea
|
EquipSlot -> GearSetSlot
|
2018-08-25 22:56:46 +10:00 |
|
NotAdam
|
1b7d11bb43
|
addItem is way less retarded now, stacks are automagically filled first
|
2018-08-25 00:15:26 +10:00 |
|
NotAdam
|
0583459ed2
|
fix some compile warnings
|
2018-08-23 23:19:25 +10:00 |
|
NotAdam
|
347ec83ff3
|
additem returns an itemptr, handin item container
|
2018-08-12 22:53:21 +10:00 |
|
Mordred
|
d80753a657
|
Merge remote-tracking branch 'origin/inventory_rework' into develop
|
2018-07-26 23:43:27 +02:00 |
|
Mordred
|
42bf23e7dc
|
Inventory Overhaul wrapup
|
2018-07-26 23:40:46 +02:00 |
|
NotAdam
|
e114e9dab9
|
the last commit was shit, now it's done properly
|
2018-07-26 23:37:12 +10:00 |
|
Mordred Admin
|
1f5a890324
|
Finished removing old inventory class and moving stuff into player
|
2018-07-25 09:48:54 +02:00 |
|
Mordred
|
b85c1c244e
|
Not compilable atm, still moving stuff around
|
2018-07-24 23:58:08 +02:00 |
|
NotAdam
|
8c870d2f5d
|
somewhat working gilshops
|
2018-07-22 23:20:22 +10:00 |
|
NotAdam
|
e3539fda75
|
extremely broken gilshop implementation
|
2018-07-22 22:11:03 +10:00 |
|
Mordred
|
6579a5d841
|
First step of inventory cleanup, moving defs to common
|
2018-07-20 22:39:10 +02:00 |
|
Mordred
|
d09cdb15af
|
Groundwork for pose, still needs to be added to spawn / initui
|
2018-07-11 23:52:24 +02:00 |
|
NotAdam
|
0b88f63aa9
|
persist emotes now persist through logout/login
|
2018-07-11 18:07:48 +10:00 |
|
Maru
|
a52b6803fd
|
Emote stuff, launcher;
Please don't look
Emote stuff;
|
2018-07-09 01:29:16 -03:00 |
|
Mordred
|
e9891a35c0
|
Emotes can now be interrupted, getting in and out of persistant emotes including /sit should work fine, too #329
|
2018-07-08 23:44:37 +02:00 |
|
Mordred
|
58efdbb519
|
emotes with motion only added #329
|
2018-07-08 23:25:27 +02:00 |
|
Mordred
|
406b69b88d
|
Walking displays correctly
|
2018-07-08 00:43:03 +02:00 |
|
Mordred
|
814d9e995c
|
Some movement improvements, still not perfect.. baby steps...
|
2018-07-07 00:10:16 +02:00 |
|
NotAdam
|
3d09b3efc0
|
unlockAction now takes u16 param, unlockAction debug command added
|
2018-07-04 19:28:54 +10:00 |
|
Mordred Admin
|
c7760a0dc6
|
Merge remote-tracking branch 'origin/develop' into packet_work
Conflicts:
src/servers/sapphire_zone/Network/Handlers/GMCommandHandlers.cpp
src/servers/sapphire_zone/Network/Handlers/PacketHandlers.cpp
|
2018-07-03 09:32:14 +02:00 |
|
Mordred
|
70425780d5
|
Merge pull request #287 from AcedArmy/actor_rewrite
Fixed making new zones and done some more gm stuff
|
2018-07-02 11:34:47 +02:00 |
|
Biscuit Boy
|
27cfa2f27f
|
change isActingAsGm const location and add const to getOnlineStatus
|
2018-07-02 07:31:23 +10:00 |
|
Biscuit Boy
|
4909791003
|
add isActingAsGm in Player
|
2018-07-01 21:31:49 +10:00 |
|
Mordred
|
e9c9eaa53a
|
Packet rework of server_zone
|
2018-06-28 00:07:07 +02:00 |
|
Mordred
|
591b85a0ef
|
Implemented quest flag getters and setters
|
2018-05-20 00:33:26 +02:00 |
|
Biscuit Boy
|
7e17c6cf23
|
Fixed Shitty commit mistake
|
2018-04-19 22:27:57 +10:00 |
|
Biscuit Boy
|
b89ac35227
|
Added a whole lot of GM Stuff
Added Icons, Added Invis, Added Chat Types for what we have now
|
2018-04-18 21:00:20 +10:00 |
|
Adam
|
6304e097e4
|
eventPlay -> playScene, added playSceneChain
|
2018-03-20 22:08:25 +11:00 |
|
Adam
|
108268b107
|
bgm is set correctly for instances
|
2018-03-15 20:48:35 +11:00 |
|
Mordred
|
c501a62916
|
Instance join cutscene will no longer mess up the player, removed wrong field from event start, cotire server_zone only when using linux
|
2018-03-12 23:51:17 +01:00 |
|
Mordred Admin
|
c2165e5f33
|
Cleanup of cmake files
|
2018-03-06 22:22:19 +01:00 |
|
Mordred
|
37e7c2e51b
|
Basic event play for directors, still buggy. Also some small fixes all around
|
2018-03-05 23:01:55 +01:00 |
|
Adam
|
33429a0284
|
better handling of EventStart IPC for instances
|
2018-03-05 22:40:11 +11:00 |
|
Adam
|
0aae810e16
|
fix onEnterTerritory events
|
2018-03-05 22:10:14 +11:00 |
|
Adam
|
416269dc63
|
move eobj/player spawnindex generation to common manager
|
2018-03-02 02:55:02 +11:00 |
|
Adam
|
439eeaaaf9
|
fix eobj out of bounds allocation client crash
|
2018-02-28 23:53:20 +11:00 |
|
Mordred
|
2ce7d91096
|
Improved timing on instance starting
|
2018-02-24 23:53:32 +01:00 |
|
Mordred
|
0a177c3470
|
EventObjects are not properly spawned and initialized
|
2018-02-23 23:47:21 +01:00 |
|
Mordred
|
dc1a7e4ae1
|
Actors are now used as base for any entity
|
2018-02-22 15:31:10 +01:00 |
|
Mordred
|
b8a366fb29
|
Removed battlenpc for cleanup work
|
2018-02-21 12:48:27 +01:00 |
|
Mordred
|
c664c5de90
|
Renaming classes in preperation of actor rework
|
2018-02-20 22:46:44 +01:00 |
|
Mordred
|
a69ccd33df
|
More cleanup of actionhandler
|
2018-02-18 01:50:20 +01:00 |
|
Mordred
|
c09ec03921
|
Actionhandler cleaned up a bit
|
2018-02-17 01:20:40 +01:00 |
|
Mordred
|
5d8b5786d6
|
removed all unused state flags, mapped more client actions
|
2018-02-15 23:50:28 +01:00 |
|
Mordred
|
2000d5d2f8
|
Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain
|
2018-02-10 01:21:31 +01:00 |
|
Mordred
|
0cb304083d
|
More preparational director logic, state inside can be modified with !instance <instanceId> <varIdx> <value>
|
2018-02-07 00:00:48 +01:00 |
|
Mordred
|
43f5894445
|
updaing field sizes, make sure to run update.sql
|
2018-02-03 02:04:00 +01:00 |
|
Adam
|
7de0885b54
|
instance zoning and returning implemented
instancecontent uses instancecontent class instead of zone too
|
2018-01-29 13:05:33 +11:00 |
|