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17 commits

Author SHA1 Message Date
mordred
ea64b65331 Restructured project slightly 2018-12-13 12:40:42 +01:00
Mordred
f7a8f29b16 No more namespace Core, renamed to Sapphire 2018-11-29 16:55:48 +01:00
Mordred
13dc04ebb5 Refactoring and modernizing 2018-10-28 21:53:21 +01:00
NotAdam
0684149310 more boost gone & remove duplicated watchdog lib 2018-10-25 13:38:32 +11:00
Mordred
9624d08b4c Working towards getting bnpcs back in the game 2018-09-09 23:56:22 +02:00
Mordred
e745bd0329 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
Mordred
86b2a9cded More cleanup yet 2018-06-02 15:52:35 +02:00
Mordred Admin
c2165e5f33 Cleanup of cmake files 2018-03-06 22:22:19 +01:00
Mordred
0833bdd76c Merge remote-tracking branch 'origin/master' into actor_rewrite 2018-03-06 00:10:36 +01:00
Mordred Admin
6934df80f2 More include improvements 2018-02-28 11:14:25 +01:00
Mordred
dc1a7e4ae1 Actors are now used as base for any entity 2018-02-22 15:31:10 +01:00
Mordred
c664c5de90 Renaming classes in preperation of actor rework 2018-02-20 22:46:44 +01:00
Mordred
6ec8601214 Revert "Changeing base access type of actors to gameobject"
This reverts commit 4457a45
2018-02-19 22:00:32 +01:00
Mordred
4457a45aa3 Changeing base access type of actors to gameobject 2018-02-18 23:48:51 +01:00
Mordred
2000d5d2f8 Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain 2018-02-10 01:21:31 +01:00
goaaats
c0b3d3605b zone, api: Removed old EXD reader 2018-01-31 11:43:22 +01:00
Mordred Admin
2382f72184 #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
Renamed from src/servers/Server_Zone/Action/ActionCollision.h (Browse further)