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86 commits

Author SHA1 Message Date
NotAdam
ebec29563f Make in range distance configurable 2019-01-28 20:48:33 +11:00
NotAdam
2f7a304303 slightly decrease cell size and inrange distance 2019-01-28 20:37:51 +11:00
NotAdam
93e8c5359a Increase cell size and spawn distance, fix player despawn issue 2019-01-28 20:30:22 +11:00
NotAdam
e12ff7e7da Slightly increase bnpc speed and restore update rate to 250ms 2019-01-28 15:47:46 +11:00
NotAdam
0cb0b5bc23 fixed roaming/following speed inconsistency 2019-01-28 15:44:27 +11:00
NotAdam
fcd934034d minor bnpc cleanup, correctly set lastticktime on bnpc entities 2019-01-28 13:40:03 +11:00
Mordred
956b115e58 cleaned up movement code a bit, roamings mobs can aggro now 2019-01-27 01:12:31 +01:00
NotAdam
e72b031d82 only run bnpc update in active cells 2019-01-26 13:40:22 +11:00
mordred
b319d5501f Navmeshes should now work again using bgpath 2019-01-25 08:45:00 +01:00
NotAdam
1252390c2d fix config reading, alter territory loading output slightly 2019-01-25 12:23:38 +11:00
goaaats
6894996fba Merge branch 'develop' into pathfinding 2019-01-23 23:09:02 +01:00
Mordred
b0649858fa Despawn and respawn dead bnpcs 2019-01-23 22:37:55 +01:00
goaaats
ffb746cc07 Uncomment logs 2019-01-23 21:14:17 +01:00
goaaats
b0cf8c5158 Cleanup 2019-01-23 21:10:53 +01:00
goaaats
0c6755565d Add NaviMgr 2019-01-23 19:23:49 +01:00
goaaats
4116e0202c More pathing 2019-01-21 14:02:47 +01:00
goaaats
b200204ee3 pathing things? 2019-01-20 16:10:48 +01:00
Maru
315a2fdf7a Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-01-19 21:20:31 -02:00
Maru
98f2720fa2 RNGManager PoC, fix overuse of static cast 2019-01-19 21:20:23 -02:00
Mordred
f18dae441b Hate list is now displayed for players 2019-01-19 22:56:07 +01:00
Mordred
2a7727ec51 Fixed initial actorids for zones 2019-01-19 10:37:18 +01:00
Mordred
79daa7ac56 Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
NotAdam
63ce4c42be fix placing interior housing items 2019-01-14 20:05:27 +11:00
Mordred
f468949df2 Temporary fix for resetting directors. Eventually zoning needs to be streamlined 2019-01-13 17:32:43 +01:00
Mordred
06e214956c Mobs spawn with randomized rotation and are actually targetable now 2019-01-13 00:51:31 +01:00
NotAdam
6e6ffc7cf3 fix housing object init structure, game no longer crashes/doesn't load 2019-01-10 20:38:27 +11:00
NotAdam
c03dc6dc80 initial pass to fix housing issues 2019-01-10 15:03:25 +11:00
Mordred
da67f6cae8 Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
Mordred
c1a3fa5915 Extended schema for spawnpoints 2019-01-06 23:34:19 +01:00
Mordred
b0ab052bd4 Changed sendDebug to use fmt aswell 2019-01-05 12:32:10 +01:00
NotAdam
2a205cc2db convert more log calls to format string 2019-01-04 22:37:01 +11:00
mordred
84d6175b20 Moved spawngroup query to prepared stmt 2019-01-04 08:54:39 +01:00
mordred
4e35fd2d91 Fixed a spawngroup related linux crash 2019-01-04 08:32:47 +01:00
Mordred
303fc8c236 Moved tools to oos build aswell 2019-01-02 23:40:34 +01:00
Mordred
a25cfcd9d1 Merge remote-tracking branch 'origin/housing' into develop 2019-01-01 15:06:42 +01:00
Mordred
589205d41e Moved cmake logic to root cmakelists 2018-12-31 13:54:31 +01:00
NotAdam
1c890a43bf handle fc doors properly 2018-12-31 22:02:34 +11:00
NotAdam
a04d01be90 some housing cleanup and refactoring 2018-12-31 21:54:32 +11:00
NotAdam
06afdfb79e hide additional quarters door in private housing 2018-12-30 23:25:52 +11:00
NotAdam
35db5865a2 fix eobj id allocation skipping every nth index 2018-12-30 20:26:03 +11:00
NotAdam
e758797213 minor refactoring and zero out model cache arrays on init 2018-12-30 20:24:20 +11:00
NotAdam
50276dcbc3 #448 - remove deed on build 2018-12-30 17:44:03 +11:00
NotAdam
b5b49f4d8c store aetheryte status in house object 2018-12-29 19:38:29 +11:00
NotAdam
6a3e38fa9a it works (again!) 2018-12-29 13:05:13 +11:00
NotAdam
dd8290150b Merge remote-tracking branch 'upstream/dependency_injection' into housing 2018-12-29 12:43:03 +11:00
Mordred
c345033aa5 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
NotAdam
0acabea06e add interior housing object movement updates 2018-12-28 22:50:46 +11:00
NotAdam
750914f63f items can be removed from the estate and moved to storeroom/inventory 2018-12-28 11:49:36 +11:00
NotAdam
813836b1f1 base implementation of moving housing items back to player inventory
only works for internal items atm
2018-12-28 02:17:29 +11:00
NotAdam
c86371ac56 fix issue where yard items couldn't be moved properly 2018-12-27 23:49:20 +11:00