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9 commits

Author SHA1 Message Date
Reyli
5c7d90ff84 Warning removals round 2
Chugged through the rest of the warnings by casting and builds without
warnings.
I was going through the intellisense stuff and initializing struct
variables but like... it stopped working after I restarted Visual
Studio.

Guess you get what I got.
2024-06-21 09:51:53 -05:00
Maple
84eb23cdfb Fix building on latest *nux 2023-01-25 22:51:19 -03:00
Tahir Akhlaq
fb99dfc915 refactored pcb_reader
- now uses a shitty threadpool which never terminates apparently
- todo: fix indices
2019-01-20 17:47:39 +00:00
Mordred
e745bd0329 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
Tahir Akhlaq
acbc33063a const all the things for readability
- removed .mdl collision loading since game doesnt use it

fixed style issues in pcb_reader
2017-10-19 09:39:05 +01:00
Mordred
c7a864335f hopefully fixed issues with pcb 2017-10-19 09:38:49 +01:00
Tahir Akhlaq
87447d1a73 added wavefront obj dump (doesnt work yet) 2017-10-19 09:38:49 +01:00
Tahir Akhlaq
04c53a9181 added list.pcb file mapping
- added LGB parser (all credit for LGB to contributor<https://github.com/ufx/SaintCoinach/blob/master/SaintCoinach/Graphics/Lgb/>, lgb.h is simply their work ported to c++)
- todo: correct object placement
2017-10-19 09:38:48 +01:00
Mordred Admin
e691d0504a Initial commit of the sapphire server 2017-08-08 13:53:47 +02:00