Mordred
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c501a62916
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Instance join cutscene will no longer mess up the player, removed wrong field from event start, cotire server_zone only when using linux
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2018-03-12 23:51:17 +01:00 |
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Mordred
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24399e31e4
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WiP - implementing new framework
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2018-03-09 00:06:44 +01:00 |
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Mordred Admin
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c2165e5f33
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Cleanup of cmake files
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2018-03-06 22:22:19 +01:00 |
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Mordred
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0833bdd76c
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Merge remote-tracking branch 'origin/master' into actor_rewrite
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2018-03-06 00:10:36 +01:00 |
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Mordred
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37e7c2e51b
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Basic event play for directors, still buggy. Also some small fixes all around
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2018-03-05 23:01:55 +01:00 |
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Adam
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33429a0284
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better handling of EventStart IPC for instances
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2018-03-05 22:40:11 +11:00 |
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Maru
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b3318f14a3
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Framework; Refactors, styling, other minor stuff;
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2018-03-02 07:22:25 -03:00 |
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Mordred
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c664c5de90
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |
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Mordred
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5d8b5786d6
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removed all unused state flags, mapped more client actions
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2018-02-15 23:50:28 +01:00 |
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Mordred
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2000d5d2f8
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Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain
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2018-02-10 01:21:31 +01:00 |
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Mordred
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a104b5a928
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Merge branch 'master' into event_rewrite
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2018-01-28 00:30:16 +01:00 |
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Mordred
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147ff80f86
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Beginning of splitting eventhandlers, pulling logic out of scriptmanager
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2018-01-14 23:54:26 +01:00 |
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Mordred Admin
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add84d6516
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Simplified handling of state flags
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2018-01-11 14:59:39 +01:00 |
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Mordred
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0f16ad4812
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Another approach at event improvements
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2018-01-09 23:50:54 +01:00 |
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Mordred
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b26236c99b
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another event rewrite approach
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2018-01-09 23:44:02 +01:00 |
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Mordred Admin
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2382f72184
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
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