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16 commits

Author SHA1 Message Date
goaaats
f2c2087d7b Streamline ActorControlTypes, refactor ActionHandler/ClientTrigger to ClientActorControl 2018-06-23 21:38:04 +02:00
NotAdam
f3a0a1533d inventoryitemack opcode and some cleanup 2018-06-17 00:39:31 +10:00
NotAdam
31c452559a add silent param to not send item obtain actrl 2018-06-12 23:11:47 +10:00
NotAdam
12dcee8b8a set IS_DELETE flag on discarded/deleted items 2018-06-12 22:57:28 +10:00
NotAdam
3ac70352d1 #31 & #314: Splitting and stacking items in inventory now works 2018-06-12 22:46:05 +10:00
Mordred
86b2a9cded More cleanup yet 2018-06-02 15:52:35 +02:00
Mordred
d34598d295 Some cleanup and buildfix 2018-06-02 13:38:00 +02:00
Mordred
24399e31e4 WiP - implementing new framework 2018-03-09 00:06:44 +01:00
Mordred Admin
c2165e5f33 Cleanup of cmake files 2018-03-06 22:22:19 +01:00
Mordred
0833bdd76c Merge remote-tracking branch 'origin/master' into actor_rewrite 2018-03-06 00:10:36 +01:00
Mordred
3747b89b67 Fixed an inventory bug to to invalid size 2018-03-04 00:12:33 +01:00
Maru
b3318f14a3 Framework; Refactors, styling, other minor stuff; 2018-03-02 07:22:25 -03:00
Mordred Admin
df61b53d1a Cleaned up generated exd stuff 2018-02-14 12:31:47 +01:00
Mordred
2000d5d2f8 Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain 2018-02-10 01:21:31 +01:00
goaaats
c0b3d3605b zone, api: Removed old EXD reader 2018-01-31 11:43:22 +01:00
Mordred Admin
2382f72184 #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00