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13 commits

Author SHA1 Message Date
goaaats
f2c2087d7b Streamline ActorControlTypes, refactor ActionHandler/ClientTrigger to ClientActorControl 2018-06-23 21:38:04 +02:00
Mordred
86b2a9cded More cleanup yet 2018-06-02 15:52:35 +02:00
Mordred
d34598d295 Some cleanup and buildfix 2018-06-02 13:38:00 +02:00
Mordred
24399e31e4 WiP - implementing new framework 2018-03-09 00:06:44 +01:00
Mordred Admin
c2165e5f33 Cleanup of cmake files 2018-03-06 22:22:19 +01:00
Maru
b3318f14a3 Framework; Refactors, styling, other minor stuff; 2018-03-02 07:22:25 -03:00
Mordred
babb58fa21 Revert "Merge pull request #225 from GokuWeedLord/event_rewrite"
This reverts commit 6a128b1912, reversing
changes made to a104b5a928.
2018-01-28 11:16:34 +01:00
Adam
dde0a30fa3 switch debugcommandhandler for scripted implementation 2018-01-28 18:52:53 +11:00
Mordred
c568a998c3 More event simplification 2018-01-18 21:49:12 +01:00
Mordred
52f341c906 More cleanup of event / script handlers 2018-01-16 02:16:48 +01:00
Mordred
147ff80f86 Beginning of splitting eventhandlers, pulling logic out of scriptmanager 2018-01-14 23:54:26 +01:00
goaaats
da906586ea Added basic capture replay 2018-01-08 21:42:44 +01:00
Mordred Admin
2382f72184 #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
Renamed from src/servers/Server_Zone/Network/GameConnection.cpp (Browse further)