collett
14860047b6
First batch of 5.58 updates:
...
- Common defs, ActorControls and packet updates (more to come later).
- Haste added to chara base stats for later use.
- Acquiring HQ items support (HQ status not yet saved to db, need table modification).
- Event item support.
- Load more default zones.
- Quest related debug commands.
2023-02-06 02:32:21 +09:00
NotAdam
ca102697f4
move to new service locator
2020-03-01 11:58:26 +11:00
NotAdam
b6344cfe23
fix excel structures, been a while
2020-02-24 23:04:52 +11:00
collett
60e701dbdd
enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks.
2020-01-19 21:20:01 +09:00
collett
e72d5d224d
oops
2020-01-08 17:32:15 +09:00
collett
ff2ffa379b
crit & dh
2020-01-07 19:16:13 +09:00
collett
3c811f6fee
Fix base stats calc.
...
Better max hp.
2020-01-05 17:41:38 +09:00
kbasikhin
4c4fff58ce
using static and reinterpret casts instead of old style casts
2019-12-30 13:58:41 +03:00
Mordred
cfc4a997fe
Changed makeActorControl calls aswell
2019-10-09 18:42:25 +02:00
Mordred
9bfb9c74f0
Renamed ActorControl packets and definitions according to usage
2019-10-09 18:14:53 +02:00
NotAdam
467ce65a5d
revert worldchannelpacket changes
2019-08-09 17:50:31 +10:00
NotAdam
b1e6ad3141
some cleanup, kinda working battle dmg calc
2019-08-09 17:50:31 +10:00
NotAdam
7f686ffee5
rename some getters and zonechannelpacket -> worldchannelpacket
2019-08-09 17:49:40 +10:00
NotAdam
891a73720d
rename zone to territory
2019-08-09 17:49:40 +10:00
NotAdam
ed3e44afcc
Merge branch 'stat_calc' into develop
2019-05-29 21:35:07 +10:00
Mordred
5cc390d772
Merge pull request #558 from NotAdam/develop
...
warn instead of crash with missing navmeshes
2019-04-30 22:57:41 +02:00
Mordred
b6863678c8
Show default hit effect on autoattacks, also send 2nd hate packet
2019-04-30 22:54:35 +02:00
NotAdam
3f6d7934a5
warn instead of crash with missing navmeshes
2019-04-30 21:41:10 +10:00
NotAdam
4de66b1064
autoattack damage stat calc funcs, bnpc stat calculation
2019-04-24 23:25:07 +10:00
Mordred
8002e88d10
Properly reset aggro on mob retreat
2019-04-23 00:00:07 +02:00
Mordred
ad4d8049e0
Movement speed of BNpcs will double when in combat or retreat mode
2019-04-22 23:30:43 +02:00
Mordred
1621b9fd20
Fxed bnpcs sometimes being immobile
2019-04-22 00:16:39 +02:00
NotAdam
cb7a91d9d8
fix bnpcs not being pushed
2019-04-22 00:05:04 +10:00
NotAdam
6ebdad3855
make larger enemies stack further away from the player
2019-04-21 23:52:41 +10:00
Mordred
37cff8580f
Fix autoattack
2019-04-20 23:15:58 +02:00
Mordred
d934863673
Maybe better scales?
2019-04-20 15:42:48 +02:00
NotAdam
4112ae712a
correctly calculate deltatime, set agent flags on dormant bnpcs
2019-04-20 15:13:46 +10:00
Mordred
8fa3fa325d
Further improvement of crowd logic
2019-04-20 00:11:00 +02:00
NotAdam
19e6a0f748
more accurate bnpc scale calculation
2019-04-19 23:01:27 +10:00
Mordred
c0c88ca783
Following and retreating works
2019-04-19 14:50:00 +02:00
Mordred
eeded4c4f0
Pushing of idle actors implemented
2019-04-19 14:19:14 +02:00
Mordred
19a0ea2e93
Fix roaming
2019-04-19 14:04:38 +02:00
Mordred
018046d03b
Some progress on the crowd front, somehwat working roaming...
2019-04-19 12:15:09 +02:00
NotAdam
a7f31c77a9
fix naviprovider not being set on instances
2019-04-19 18:52:55 +10:00
Mordred
a344990a63
Crowd avoidance works. Roaming and following a player, not so much
2019-04-19 02:15:18 +02:00
Mordred
018096266a
Detour crowd experiments
2019-04-19 00:39:42 +02:00
Mordred
7615f83748
QuestBattle Chasing shadows actually playable... ish
2019-04-17 22:36:23 +02:00
mordred
bfda1adca4
Flags added to control BNpc behaviour in fights
2019-04-17 12:37:24 +02:00
mordred
8badc6e34d
implicitly add bnpc to player hatelist if player hate is added to the bnpc
2019-04-17 08:34:58 +02:00
Mordred
6c43c79af1
First iteration of questbattle update logic
2019-04-17 00:10:32 +02:00
Mordred
2014ec41dc
Refactored the way timestamps are passed through update handlers
2019-04-04 23:29:52 +02:00
Mordred
38701d647c
Claimed mobs will now display in the correct color. Red if owned by self, purple if owned by others
2019-03-29 17:12:22 +01:00
Mordred
920ab52508
Re-added setOwner method to BNpc, not working yet though
2019-03-28 23:57:58 +01:00
NotAdam
a90dfca45f
remove most code related to the old action implementation
2019-02-08 21:18:01 +11:00
AriAvery
382af071da
Update BNpc.cpp
2019-02-06 23:29:51 +01:00
AriAvery
cd88426d7d
Update BNpc.cpp
2019-02-06 23:28:17 +01:00
AriAvery
64c814157b
Mostly retial like movement + bnpcs auto attack move delay
2019-02-06 18:51:51 +01:00
Mordred
858ae86075
Temprarly disabling pushing of other bnpcs
2019-01-31 23:08:43 +01:00
NotAdam
8c8dc18ffa
don't send position updates when pushing bnpcs
2019-02-01 00:04:19 +11:00
NotAdam
527a93d97c
Revert "fix npcs not facing target after being pushed"
...
This reverts commit e7ad1da1dc
.
2019-02-01 00:03:15 +11:00