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73 commits

Author SHA1 Message Date
Mordred
f4958e004d Some progress on the crowd front, somehwat working roaming... 2019-04-19 12:15:09 +02:00
NotAdam
b68e1b7876 fix naviprovider not being set on instances 2019-04-19 18:52:55 +10:00
Mordred
04427bda76 Crowd avoidance works. Roaming and following a player, not so much 2019-04-19 02:15:18 +02:00
Mordred
61e0b0c013 Detour crowd experiments 2019-04-19 00:39:42 +02:00
Mordred
7844d0b463 QuestBattle Chasing shadows actually playable... ish 2019-04-17 22:36:23 +02:00
mordred
813e74555b Flags added to control BNpc behaviour in fights 2019-04-17 12:37:24 +02:00
mordred
fe4c2d7a0c implicitly add bnpc to player hatelist if player hate is added to the bnpc 2019-04-17 08:34:58 +02:00
Mordred
01537f12ce First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
Mordred
af07092978 Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
Mordred
5c9d40fa9b Claimed mobs will now display in the correct color. Red if owned by self, purple if owned by others 2019-03-29 17:12:22 +01:00
Mordred
3f22f0de18 Re-added setOwner method to BNpc, not working yet though 2019-03-28 23:57:58 +01:00
NotAdam
259c69c3ca remove most code related to the old action implementation 2019-02-08 21:18:01 +11:00
AriAvery
2dca8f9f72 Update BNpc.cpp 2019-02-06 23:29:51 +01:00
AriAvery
9dbd53d9c0 Update BNpc.cpp 2019-02-06 23:28:17 +01:00
AriAvery
3db99814c3 Mostly retial like movement + bnpcs auto attack move delay 2019-02-06 18:51:51 +01:00
Mordred
412202cc0b Temprarly disabling pushing of other bnpcs 2019-01-31 23:08:43 +01:00
NotAdam
c349142929 don't send position updates when pushing bnpcs 2019-02-01 00:04:19 +11:00
NotAdam
8c9c98e896 Revert "fix npcs not facing target after being pushed"
This reverts commit 692c32b934.
2019-02-01 00:03:15 +11:00
NotAdam
692c32b934 fix npcs not facing target after being pushed 2019-01-31 23:55:55 +11:00
NotAdam
31cb9ba97c minor cleanup, some improvements to bnpc avoidance 2019-01-31 23:44:53 +11:00
NotAdam
dc89f0af10 slight improvements to bnpc avoidance 2019-01-31 23:19:25 +11:00
NotAdam
9fde7918be add naive bnpc pushing behaviour 2019-01-31 22:49:04 +11:00
NotAdam
b019a1a0c1 ignore aggro range calc if level difference >= 10 2019-01-31 21:46:05 +11:00
NotAdam
085a184ad3 add deminishing aggro range based on level difference 2019-01-31 17:53:20 +11:00
NotAdam
73ceb36d7d style fix, type consistency 2019-01-31 12:46:51 +11:00
Mordred
d5bb3c847e Some more targetId fixes 2019-01-30 23:48:09 +01:00
Mordred
223e94e9bd #48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go 2019-01-30 22:37:58 +01:00
Mordred
a387f649fa Small bnpc fixed. Target / initial state 2019-01-29 23:54:52 +01:00
mordred
5605a2227a Added onMobKill call for it to actually be forwarded to scripts 2019-01-29 08:02:39 +01:00
Mordred
14cbda944e Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased 2019-01-29 00:10:21 +01:00
NotAdam
7741acefcd manage timer vars and call onTick from Chara update instead of derived classes 2019-01-28 19:16:44 +11:00
NotAdam
ac709c5945 fix formatting and drop MAX_POLYS back down 2019-01-28 16:35:03 +11:00
NotAdam
0b9e1fb1ab Slightly increase bnpc speed and restore update rate to 250ms 2019-01-28 15:47:46 +11:00
NotAdam
9af04e0fb7 fixed roaming/following speed inconsistency 2019-01-28 15:44:27 +11:00
NotAdam
04b7870b11 add more verbose logging to pathing failures 2019-01-28 15:40:05 +11:00
NotAdam
762add95d1 minor bnpc cleanup, correctly set lastticktime on bnpc entities 2019-01-28 13:40:03 +11:00
NotAdam
2011c8ca91 probably fix stepping past the next step destination 2019-01-27 23:47:36 +11:00
NotAdam
c2356b9057 cap poly length for generated nav paths 2019-01-27 23:26:34 +11:00
Mordred
edf682cc00 cleaned up movement code a bit, roamings mobs can aggro now 2019-01-27 01:12:31 +01:00
NotAdam
b9520a6c3e heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
NotAdam
b1bbfe3acd set correct bnpc animation when aggro'd/passive 2019-01-26 11:39:44 +11:00
Mordred
f8d4b4f9c0 Do not crash on zones without navi data 2019-01-26 00:12:54 +01:00
Mordred
0c1cef8050 Initial roaming tests, still very rough and ugly 2019-01-26 00:06:24 +01:00
mordred
18f23dbc64 Navmeshes should now work again using bgpath 2019-01-25 08:45:00 +01:00
mordred
039a9662e2 Slightly simplified path calculation 2019-01-24 13:15:30 +01:00
mordred
1acacdbb3c Fixing code for consistency, const correctness, include tree and style. 2019-01-24 12:10:31 +01:00
goaaats
8da67dd2c5 Fix logging, Linux 2019-01-23 23:50:31 +01:00
goaaats
25478e3a1c Spaces 2019-01-23 21:36:26 +01:00
goaaats
258eb1d1ab Style 2019-01-23 21:26:48 +01:00
goaaats
77d64697e9
Merge branch 'develop' into pathfinding 2019-01-23 23:09:02 +01:00