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33 commits

Author SHA1 Message Date
kbasikhin
4186df6b40 using static and reinterpret casts instead of old style casts 2019-12-30 13:58:41 +03:00
Mordred
20e25d73b9 Renamed ActorControl packets and definitions according to usage 2019-10-09 18:14:53 +02:00
NotAdam
a973cfadd7 revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
NotAdam
317d16e3ed rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
9c3fba263e rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
1f4b2dafbb rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult 2019-06-20 14:48:24 +10:00
NotAdam
ccb83bec5d move itemaction to own class, perchbird's effect command 2019-06-02 20:45:18 +10:00
NotAdam
f892257aa5 refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
NotAdam
bd8192f4f0 fix a crash where !instance bind is used incorrectly, better getter name 2019-05-07 22:10:55 +10:00
NotAdam
799588114e fix debug commands not working for questbattles, map another actrl 2019-04-08 23:36:02 +10:00
Mordred
e4f18a0850 Shortcut adde for questbattle command 2019-04-07 23:59:33 +02:00
Mordred
0079cba784 Changed the way players are being iterated for updating, some questbattle additions 2019-04-07 13:27:56 +02:00
Mordred
598dd50ff2 More simplifications of the questbattle handling, exposing a script function to init player position 2019-04-02 00:00:58 +02:00
Mordred
e06099f762 Questbattle instances can be created and joined. 2019-03-31 23:45:03 +02:00
mordred
bfa6f74501 Renamed GamePacketNew... finally 2019-03-08 15:34:38 +01:00
goaaats
258eb1d1ab Style 2019-01-23 21:26:48 +01:00
goaaats
30f4040774 More pathfinding 2019-01-21 18:25:22 +01:00
Mordred
77c4403a2c Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
Mordred
b5ceae58fb Temporary fix for resetting directors. Eventually zoning needs to be streamlined 2019-01-13 17:32:43 +01:00
Mordred
676e350388 Mobs spawn with randomized rotation and are actually targetable now 2019-01-13 00:51:31 +01:00
Mordred
195066b836 Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
Mordred
df412bba66 Updated sendNotice and sendUrgent calls 2019-01-06 00:26:26 +01:00
Mordred
7f00c34f90 Changed sendDebug to use fmt aswell 2019-01-05 12:32:10 +01:00
Adam
d9e73e1f51
Merge pull request #469 from JeidoUran/crashes_fix
"!add bnpc" no longer crashes world.exe if a non-existing bnpctemplate is inputted
2019-01-05 00:03:52 +11:00
JeidoUran
c87955374e Formatting... 2019-01-04 13:57:29 +01:00
JeidoUran
a3b738d724 Formatting² 2019-01-04 13:50:57 +01:00
JeidoUran
4dabec79d4 Formatting 2019-01-04 13:47:03 +01:00
JeidoUran
b99ad78223
Update DebugCommandMgr.cpp 2019-01-04 13:30:14 +01:00
NotAdam
c97ba162a4 convert more log calls to format string 2019-01-04 22:37:01 +11:00
JeidoUran
3486c5d3ad "!add bnpc" no longer crashes world.exe if a non-existing bnpctemplate is inputted 2019-01-04 05:12:06 +01:00
Mordred
2557ed4f90 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Mordred
f1c0512d28 Progress... 2018-12-23 03:53:08 +01:00
Mordred
28139b47b5 Added BaseManager and moved DebugCommandHandler to Manager 2018-12-22 22:25:03 +01:00
Renamed from src/world/DebugCommand/DebugCommandHandler.cpp (Browse further)