Mordred
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f7a8f29b16
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No more namespace Core, renamed to Sapphire
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2018-11-29 16:55:48 +01:00 |
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Mordred
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e745bd0329
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Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details
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2018-08-29 21:40:59 +02:00 |
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Mordred
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eb5a567730
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Simplified actorcontrol creation
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2018-08-28 19:05:52 +02:00 |
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Mordred Admin
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9d620d160c
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Merge remote-tracking branch 'origin/develop' into packet_work
Conflicts:
src/servers/sapphire_zone/Action/EventAction.cpp
src/servers/sapphire_zone/Actor/Chara.cpp
src/servers/sapphire_zone/Actor/EventObject.cpp
src/servers/sapphire_zone/Actor/Player.cpp
src/servers/sapphire_zone/Actor/PlayerInventory.cpp
src/servers/sapphire_zone/Network/Handlers/ClientTriggerHandler.cpp
src/servers/sapphire_zone/Network/Handlers/PacketHandlers.cpp
src/servers/sapphire_zone/Zone/Zone.cpp
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2018-07-03 15:01:13 +02:00 |
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Mordred Admin
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8e6cdf0eda
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Removed old GamePacket
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2018-07-03 09:20:09 +02:00 |
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Mordred
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30b08d5817
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More packet conversion for lobby and zone
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2018-07-03 00:01:26 +02:00 |
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Mordred
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e9c9eaa53a
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Packet rework of server_zone
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2018-06-28 00:07:07 +02:00 |
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goaaats
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f2c2087d7b
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Streamline ActorControlTypes, refactor ActionHandler/ClientTrigger to ClientActorControl
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2018-06-23 21:38:04 +02:00 |
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Mordred
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460175f75d
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Merge pull request #317 from perize/develop
EObj thing
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2018-06-12 06:22:28 +02:00 |
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Perize
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407bf76dc8
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EObj anim
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2018-06-12 09:29:21 +09:00 |
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Mordred
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10a39b2625
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Cleanup cleanup cleanup
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2018-06-03 19:31:03 +02:00 |
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Mordred
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86b2a9cded
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More cleanup yet
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2018-06-02 15:52:35 +02:00 |
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Mordred
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24399e31e4
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WiP - implementing new framework
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2018-03-09 00:06:44 +01:00 |
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Mordred Admin
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c2165e5f33
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Cleanup of cmake files
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2018-03-06 22:22:19 +01:00 |
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Mordred
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37e7c2e51b
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Basic event play for directors, still buggy. Also some small fixes all around
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2018-03-05 23:01:55 +01:00 |
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Adam
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bb35edd56b
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fix rotation in objectspawn ipc and send it too
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2018-03-04 17:41:17 +11:00 |
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Mordred
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f1121b52b2
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Object despawning added
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2018-03-01 23:17:35 +01:00 |
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Adam
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416269dc63
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move eobj/player spawnindex generation to common manager
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2018-03-02 02:55:02 +11:00 |
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Adam
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439eeaaaf9
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fix eobj out of bounds allocation client crash
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2018-02-28 23:53:20 +11:00 |
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Mordred
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fae163eafa
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Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells
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2018-02-28 00:03:26 +01:00 |
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Adam
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efd00c719f
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eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs
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2018-02-27 02:13:01 +11:00 |
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Adam
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60def9134d
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fix possible null pointer access & eobj state update
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2018-02-25 21:46:34 +11:00 |
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Mordred
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2b3512ad64
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Fixed eventObject not using correct object id
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2018-02-24 15:21:18 +01:00 |
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Mordred
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c6c2210471
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Added onEnterTerritory for IC, also changed the way IC is called
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2018-02-24 15:19:32 +01:00 |
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Mordred
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7bf58b315a
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EObjects are now given a name and can be retrieved using it
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2018-02-24 00:07:07 +01:00 |
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Mordred
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0a177c3470
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EventObjects are not properly spawned and initialized
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2018-02-23 23:47:21 +01:00 |
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Mordred
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8b5d30802d
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More stuff moved over to actor baseclass
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2018-02-22 18:12:36 +01:00 |
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Mordred
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322dce393d
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Started stripping actors - readding after rewrite
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2018-02-20 23:42:09 +01:00 |
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