kbasikhin
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4186df6b40
|
using static and reinterpret casts instead of old style casts
|
2019-12-30 13:58:41 +03:00 |
|
NotAdam
|
a2dc55ac0a
|
fix formatting
|
2019-10-29 19:38:51 +11:00 |
|
NotAdam
|
95905cd9cf
|
fix builds on clang
|
2019-10-29 18:39:40 +11:00 |
|
Mordred
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9d49f0a272
|
Changed makeActorControl calls aswell
|
2019-10-09 18:42:25 +02:00 |
|
Mordred
|
20e25d73b9
|
Renamed ActorControl packets and definitions according to usage
|
2019-10-09 18:14:53 +02:00 |
|
NotAdam
|
a973cfadd7
|
revert worldchannelpacket changes
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
c9c481d63a
|
somewhat basic but working effect result delay
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
317d16e3ed
|
rename some getters and zonechannelpacket -> worldchannelpacket
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2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
9c3fba263e
|
rename zone to territory
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
0249138524
|
fix bgm starting prematurely in instance cutscenes instead of muting bgm
|
2019-07-16 20:11:10 +10:00 |
|
NotAdam
|
f892257aa5
|
refactor Util -> Common::Util & Action to World::Action
|
2019-06-02 00:35:00 +10:00 |
|
NotAdam
|
859a4a5d68
|
fix self targeted actions failing target snapshot, fix player being unable to complete chasing shadows
|
2019-05-28 22:04:25 +10:00 |
|
NotAdam
|
11013d7940
|
warn instead of crash with missing navmeshes
|
2019-04-30 21:41:10 +10:00 |
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NotAdam
|
44ae1cb641
|
gracefully crash the server if no navmeshes exist with a useful error
|
2019-04-29 19:59:54 +10:00 |
|
NotAdam
|
439e58bf37
|
fix build, not sure how that happened
|
2019-04-20 19:40:44 +10:00 |
|
NotAdam
|
c42d4416a4
|
correctly calculate deltatime, set agent flags on dormant bnpcs
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2019-04-20 15:13:46 +10:00 |
|
NotAdam
|
b68e1b7876
|
fix naviprovider not being set on instances
|
2019-04-19 18:52:55 +10:00 |
|
Mordred
|
04427bda76
|
Crowd avoidance works. Roaming and following a player, not so much
|
2019-04-19 02:15:18 +02:00 |
|
Mordred
|
61e0b0c013
|
Detour crowd experiments
|
2019-04-19 00:39:42 +02:00 |
|
Mordred
|
7844d0b463
|
QuestBattle Chasing shadows actually playable... ish
|
2019-04-17 22:36:23 +02:00 |
|
mordred
|
f0390f394c
|
Moved bnpc creation from level to zone, implicitly adding them to world aswell
|
2019-04-17 09:26:29 +02:00 |
|
Mordred
|
01537f12ce
|
First iteration of questbattle update logic
|
2019-04-17 00:10:32 +02:00 |
|
Mordred
|
9a2c346872
|
Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
|
2019-04-15 23:41:43 +02:00 |
|
Mordred
|
5e6f4cb756
|
Questbattle fail can be triggerd using a command and will remove you from the battle
|
2019-04-09 23:17:00 +02:00 |
|
Mordred
|
975fcf1be8
|
Move questbattle opening scene into the script
|
2019-04-07 23:42:24 +02:00 |
|
Mordred
|
4fd49a1dae
|
Show svent on questbattle completion, remove inactive questbattle instances
|
2019-04-07 16:01:53 +02:00 |
|
Mordred
|
0079cba784
|
Changed the way players are being iterated for updating, some questbattle additions
|
2019-04-07 13:27:56 +02:00 |
|
Mordred
|
af07092978
|
Refactored the way timestamps are passed through update handlers
|
2019-04-04 23:29:52 +02:00 |
|
Mordred
|
598dd50ff2
|
More simplifications of the questbattle handling, exposing a script function to init player position
|
2019-04-02 00:00:58 +02:00 |
|
Mordred
|
27dc5f8d93
|
style...
|
2019-03-31 23:53:44 +02:00 |
|
Mordred
|
e06099f762
|
Questbattle instances can be created and joined.
|
2019-03-31 23:45:03 +02:00 |
|
Mordred
|
859fd0044a
|
More groundwork for questbattles
|
2019-03-31 11:27:11 +02:00 |
|
Mordred
|
5701749f9b
|
Initial work on QuestBattle instances
|
2019-03-31 01:39:49 +01:00 |
|
mordred
|
8105473992
|
General cleanup and improvements of quest_parser
|
2019-03-18 15:51:04 +01:00 |
|
mordred
|
bfa6f74501
|
Renamed GamePacketNew... finally
|
2019-03-08 15:34:38 +01:00 |
|
NotAdam
|
5a94679b2d
|
fix effect packets not showing the action name after the initial cast
|
2019-02-11 11:47:04 +11:00 |
|
NotAdam
|
73ceb36d7d
|
style fix, type consistency
|
2019-01-31 12:46:51 +11:00 |
|
Mordred
|
223e94e9bd
|
#48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go
|
2019-01-30 22:37:58 +01:00 |
|
Mordred
|
a387f649fa
|
Small bnpc fixed. Target / initial state
|
2019-01-29 23:54:52 +01:00 |
|
NotAdam
|
6079e4c022
|
Make in range distance configurable
|
2019-01-28 20:48:33 +11:00 |
|
NotAdam
|
8999f9bc16
|
slightly decrease cell size and inrange distance
|
2019-01-28 20:37:51 +11:00 |
|
NotAdam
|
bc1ed29948
|
Increase cell size and spawn distance, fix player despawn issue
|
2019-01-28 20:30:22 +11:00 |
|
NotAdam
|
0b9e1fb1ab
|
Slightly increase bnpc speed and restore update rate to 250ms
|
2019-01-28 15:47:46 +11:00 |
|
NotAdam
|
9af04e0fb7
|
fixed roaming/following speed inconsistency
|
2019-01-28 15:44:27 +11:00 |
|
NotAdam
|
762add95d1
|
minor bnpc cleanup, correctly set lastticktime on bnpc entities
|
2019-01-28 13:40:03 +11:00 |
|
Mordred
|
edf682cc00
|
cleaned up movement code a bit, roamings mobs can aggro now
|
2019-01-27 01:12:31 +01:00 |
|
NotAdam
|
29be5e1249
|
only run bnpc update in active cells
|
2019-01-26 13:40:22 +11:00 |
|
mordred
|
18f23dbc64
|
Navmeshes should now work again using bgpath
|
2019-01-25 08:45:00 +01:00 |
|
NotAdam
|
dc520b730b
|
fix config reading, alter territory loading output slightly
|
2019-01-25 12:23:38 +11:00 |
|
goaaats
|
77d64697e9
|
Merge branch 'develop' into pathfinding
|
2019-01-23 23:09:02 +01:00 |
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