GokuWeedLord
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fc0fb276b9
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use defines for fixed script ids
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2017-12-13 14:05:50 +11:00 |
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GokuWeedLord
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a59b3185e3
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cleanup aetheryte code, refactor aetheryte/aethernet scriptid
also revert changes in regards to debugcommandptr, out of scope of this PR
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2017-12-12 20:28:57 +11:00 |
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GokuWeedLord
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7dd5d73f5a
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add aetheryte functionality back
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2017-12-12 18:03:06 +11:00 |
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GokuWeedLord
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0e7115f8a5
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aethernet works again
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2017-12-12 17:29:31 +11:00 |
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GokuWeedLord
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67a201e0c8
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simplify script exporting, fix invalid indenting
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2017-12-12 14:57:13 +11:00 |
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GokuWeedLord
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723c1b9490
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script debug command, switch script info to a class
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2017-12-12 01:45:24 +11:00 |
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GokuWeedLord
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742892e206
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use references to actor in script, name scripts better
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2017-12-11 22:21:37 +11:00 |
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GokuWeedLord
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388adacf3b
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loading works, sprint works
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2017-12-11 21:10:54 +11:00 |
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GokuWeedLord
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f926b03034
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rename sprint status/action script
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2017-12-11 21:05:02 +11:00 |
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GokuWeedLord
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6b63d22391
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base scripts init code, call init before zone init for onZoneInit callback
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2017-12-10 23:51:06 +11:00 |
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GokuWeedLord
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2474881788
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scripts build to their own libs now
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2017-12-10 22:04:46 +11:00 |
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GokuWeedLord
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207e9589f7
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fix actionscript export macro
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2017-12-10 21:43:54 +11:00 |
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GokuWeedLord
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a291d7e0dc
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scripts now link properly with server_zone
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2017-12-10 21:43:35 +11:00 |
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GokuWeedLord
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58a4e9e0fe
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refactor script api, base script loading impl
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2017-12-10 15:31:48 +11:00 |
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GokuWeedLord
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4aa058341c
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refactoring and export define fix
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2017-12-10 03:01:21 +11:00 |
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GokuWeedLord
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c4e8a82df1
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building finally works 💦 💦 💦
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2017-12-10 02:49:22 +11:00 |
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GokuWeedLord
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6ff0e7d414
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script api changes, fix indenting, some broken cmake shit
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2017-12-10 02:13:54 +11:00 |
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Biscuit Boy
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04479b68bd
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Fixed Bed not showing up when waking up
Fixed the bed not showing up when waking up in a Inn
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2017-10-12 15:30:04 +11:00 |
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amibu
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2825af9dad
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Indentation
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2017-10-09 15:34:41 +02:00 |
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amibu
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ec8062d9ea
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CmnDefInnBed fully implemented, dummy for Orchestrion
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2017-10-09 15:26:31 +02:00 |
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amibu
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3ae641b82d
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CmnDefInnBed, CmnDefCutSceneReplay
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2017-10-08 20:36:28 +02:00 |
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Maru
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7de2ce2fcd
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Merge branch 'master'
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2017-10-01 21:52:00 -03:00 |
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Biscuit Boy
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e4187a35f3
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Fixed Close to Home (Archer)
Fixed the Close to Home (Archer) Quest
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2017-10-01 05:04:42 +10:00 |
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Biscuit Boy
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b9619eddfe
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Added All Coming To X Quests and Fixed Black Bars
Fixed the Coming to Ul'dah and Coming to Limsa Quests, also Fixed the Openings having Black Bards and not being able to jump
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2017-10-01 04:14:54 +10:00 |
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Maru
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64caa88872
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Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property;
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2017-09-27 04:31:41 -03:00 |
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Maru
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67a5717541
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AoE refactor;
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2017-09-24 21:02:29 -03:00 |
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Maru
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4494a826fe
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Forgot a script for Medica II;
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2017-09-19 00:42:28 -03:00 |
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Maru
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62734c7616
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Map actions as pointers; Prototype AoE healing;
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2017-09-18 19:07:41 -03:00 |
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Maru
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d620f0763d
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Status effect source reference; ActionCast battle log work; Cleaning compiler warnings;
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2017-09-15 00:56:29 -03:00 |
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Mordred
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0eeeb020eb
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Fixed teleports instantly fading out without showing any animation on finish
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2017-08-30 23:08:10 +02:00 |
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Mordred
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a6ee31eb11
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Fixed teleport interruption wrongfully showing animation.\n Fixed Teleport interruption not resetting casting state. \n Changed GLOBAL keyword in chai to global
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2017-08-30 18:45:34 +02:00 |
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Biscuit Boy
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d06fc29c37
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Removed setTeleporting Function
This should now enable teleporting from the City Aetheryte to the Aethernet
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2017-08-30 21:25:47 +10:00 |
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Maru
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5010aed6b3
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Base raise skill;
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2017-08-29 21:52:40 -03:00 |
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Maru
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2779d00c6b
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Fix issue #68 (Wrong cast time info sent when multiple players are in a zone)
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2017-08-29 20:28:51 -03:00 |
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Mordred
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3a93509476
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Moved script folder out of bin
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2017-08-29 23:22:41 +02:00 |
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