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104 commits

Author SHA1 Message Date
NotAdam
9d6622b522 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
17a15b847e refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
NotAdam
af59013dbe merge in interrupt behaviour from old branch, calculate cooldown time 2019-02-10 21:01:17 +11:00
NotAdam
a5aaa1b792 set target correctly on action objs 2019-02-09 23:54:49 +11:00
NotAdam
f202a8820e formatting consistency 2019-02-09 23:36:37 +11:00
NotAdam
6388d0bfd9 map more action cost types 2019-02-09 23:36:07 +11:00
NotAdam
6a9d3c18ec change action cost system to allow for a variable amount of costs 2019-02-09 23:14:30 +11:00
NotAdam
458235685a VFX ItemAction handling 2019-02-09 21:48:42 +11:00
NotAdam
d8a1c751fd add (some) cost types and cost data to action obj 2019-02-09 18:01:39 +11:00
NotAdam
d151caef85 move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
AriAvery
3db99814c3 Mostly retial like movement + bnpcs auto attack move delay 2019-02-06 18:51:51 +01:00
AriAvery
3137cd8e1c moved vec3 pos into his own files 2019-02-06 11:12:29 +01:00
AriAvery
df56b88cae Improved player momvement 2019-02-06 08:49:57 +01:00
NotAdam
8e945a5698 cleanup tellhandler and allow GMs to send messages to busy players 2019-01-31 13:13:46 +11:00
NotAdam
055a5c6346 add VFX effect type 2019-01-30 22:45:54 +11:00
NotAdam
702ede1fb8 add itemaction type 2019-01-30 20:26:03 +11:00
Mordred
14cbda944e Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased 2019-01-29 00:10:21 +01:00
NotAdam
b9520a6c3e heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
Mordred
38acccea57 Cleaned up bnppc code, fixed effect packet 2019-01-19 01:15:17 +01:00
NotAdam
25023e2ed1 fix housing object init structure, game no longer crashes/doesn't load 2019-01-10 20:38:27 +11:00
NotAdam
93df29e22e additional playerspawn fields and fix logging into housing zones 2019-01-10 17:34:22 +11:00
NotAdam
da40b9e97f initial pass to fix housing issues 2019-01-10 15:03:25 +11:00
Mordred
3f62c65aea Updated CommonGen.h for bluemage 2019-01-08 21:20:37 +01:00
NotAdam
6398ad4fe4 handle fc doors properly 2018-12-31 22:02:34 +11:00
NotAdam
d6da6b5e3a some housing cleanup and refactoring 2018-12-31 21:54:32 +11:00
NotAdam
79ed3d63d9 #448 - remove deed on build 2018-12-30 17:44:03 +11:00
NotAdam
a389b39eb2 fix house building, update slot struct for house exteriors 2018-12-29 16:47:26 +11:00
NotAdam
dd5a899c1d add internal/external estate remodelling menus 2018-12-28 18:45:08 +11:00
NotAdam
851446f4d8 a bit of refactoring, partially working yard item movement 2018-12-27 22:28:31 +11:00
NotAdam
7da03ef6f0 handle item positions better & some minor cleanup/refactoring 2018-12-26 19:34:43 +11:00
NotAdam
b624237731 remove model params from item constructor 2018-12-25 21:53:05 +11:00
NotAdam
a66b937200 create all estate inventories on launch 2018-12-25 21:05:13 +11:00
NotAdam
2c426b5059 housing inventories work, parts are loaded from db now
plus a shitload of cleanup and refactoring
2018-12-23 19:13:30 +11:00
NotAdam
361c4a0b6a container count notes 2018-12-20 23:38:39 +11:00
NotAdam
8da5ae47db correctly send exterior placed items/storeroom inventories 2018-12-20 21:52:18 +11:00
NotAdam
ef7a448ebc housing item containers and some minor cleanup/refactoring 2018-12-04 23:00:49 +11:00
NotAdam
1905e0af2b show house greetings on ward selection ui 2018-12-04 22:20:41 +11:00
NotAdam
ea42e1ceba housing containers 2018-12-04 21:47:27 +11:00
AriAvery
4615365e4f housing instance 2018-12-01 21:40:30 +01:00
Mordred
2d1a70a4ce No more namespace Core, renamed to Sapphire 2018-11-29 16:55:48 +01:00
Mordred
2c69d7a22e Fixed error with ward reading during house actions, lower case enum entries 2018-11-28 20:32:05 +01:00
NotAdam
c12adb5c74 Fix land state being sent incorrectly and consistently name those IPCs 2018-11-28 23:29:55 +11:00
NotAdam
e24837629c change LandState to LandFlags 2018-11-28 17:36:55 +11:00
NotAdam
4521941aac cleanup and unfuck the perms/state bullshit 2018-11-28 17:36:55 +11:00
NotAdam
ccc31353e6 refactor landpermission -> landstate 2018-11-28 17:36:55 +11:00
Mordred
6e298cd6b5 Using LandIdent in packets 2018-11-26 23:15:42 +01:00
NotAdam
5607afee06 buying from gilshops now works 2018-11-24 15:17:18 +11:00
NotAdam
7cf925d1c3 Add ward selection, ward info & some script cleanup 2018-11-20 22:52:57 +11:00
mordred
a7bc521ebc Cleanup of housing definitions 2018-11-14 10:00:16 +01:00
Mordred
70b7862f9f Added land type storage / loading / usage 2018-11-13 19:48:22 +01:00