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17 commits

Author SHA1 Message Date
Biscuit Boy
22abaf9d23 Added a whole lot of GM Stuff
Added Icons, Added Invis, Added Chat Types for what we have now
2018-04-18 21:00:20 +10:00
Adam
7cc60a1463 enable df and all df content 2018-03-16 20:54:03 +11:00
Adam
1de00098e0 initui updates 2018-03-16 20:22:21 +11:00
Adam
00a83a17df packet doc 2018-03-15 03:05:49 +11:00
Mordred
855ae3e961 Instance join cutscene will no longer mess up the player, removed wrong field from event start, cotire server_zone only when using linux 2018-03-12 23:51:17 +01:00
Mordred Admin
b91e711834 Cleanup of cmake files 2018-03-06 22:22:19 +01:00
Mordred
22402651e9 Basic event play for directors, still buggy. Also some small fixes all around 2018-03-05 23:01:55 +01:00
Adam
0de9fb05cf better handling of EventStart IPC for instances 2018-03-05 22:40:11 +11:00
Adam
810d71f262 move eobj/player spawnindex generation to common manager 2018-03-02 02:55:02 +11:00
Mordred
692ca9d56e More stuff moved over to actor baseclass 2018-02-22 18:12:36 +01:00
Mordred
6e5737f401 Actors are now used as base for any entity 2018-02-22 15:31:10 +01:00
Mordred
9a4e7533c6 Renaming classes in preperation of actor rework 2018-02-20 22:46:44 +01:00
Mordred
b8cbdf3fa5 removed all unused state flags, mapped more client actions 2018-02-15 23:50:28 +01:00
Mordred
1f415a0d05 Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain 2018-02-10 01:21:31 +01:00
goaaats
9790594016 Implement correct handling for private areas 2018-02-08 15:05:29 +01:00
goaaats
ee96791eac zone: Add EventNpc + logic 2018-01-20 22:03:41 +01:00
Mordred Admin
0f3f51c304 #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00