Biscuit Boy
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22abaf9d23
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Added a whole lot of GM Stuff
Added Icons, Added Invis, Added Chat Types for what we have now
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2018-04-18 21:00:20 +10:00 |
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Adam
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7cc60a1463
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enable df and all df content
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2018-03-16 20:54:03 +11:00 |
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Adam
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1de00098e0
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initui updates
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2018-03-16 20:22:21 +11:00 |
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Adam
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00a83a17df
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packet doc
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2018-03-15 03:05:49 +11:00 |
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Mordred
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855ae3e961
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Instance join cutscene will no longer mess up the player, removed wrong field from event start, cotire server_zone only when using linux
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2018-03-12 23:51:17 +01:00 |
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Mordred Admin
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b91e711834
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Cleanup of cmake files
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2018-03-06 22:22:19 +01:00 |
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Mordred
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22402651e9
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Basic event play for directors, still buggy. Also some small fixes all around
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2018-03-05 23:01:55 +01:00 |
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Adam
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0de9fb05cf
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better handling of EventStart IPC for instances
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2018-03-05 22:40:11 +11:00 |
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Adam
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810d71f262
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move eobj/player spawnindex generation to common manager
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2018-03-02 02:55:02 +11:00 |
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Mordred
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692ca9d56e
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More stuff moved over to actor baseclass
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2018-02-22 18:12:36 +01:00 |
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Mordred
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6e5737f401
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Actors are now used as base for any entity
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2018-02-22 15:31:10 +01:00 |
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Mordred
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9a4e7533c6
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |
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Mordred
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b8cbdf3fa5
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removed all unused state flags, mapped more client actions
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2018-02-15 23:50:28 +01:00 |
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Mordred
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1f415a0d05
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Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain
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2018-02-10 01:21:31 +01:00 |
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goaaats
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9790594016
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Implement correct handling for private areas
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2018-02-08 15:05:29 +01:00 |
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goaaats
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ee96791eac
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zone: Add EventNpc + logic
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2018-01-20 22:03:41 +01:00 |
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Mordred Admin
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0f3f51c304
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
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