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sapphire/src/servers/Scripts/quest/subquest/gridania/SubFst029.cpp

110 lines
3 KiB
C++

#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst029_00172
// Quest Name: More than a Flesh Wound
// Quest ID: 65708
// Start NPC: 1000430
// End NPC: 1000430
class SubFst029 :
public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AH
enum Sequence :
uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardGil = 146;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000430;
static constexpr uint32_t Ritem0 = 4552;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor0 = 1;
static constexpr auto Seq1Actor0Npctradeno = 99;
static constexpr auto Seq1Actor0Npctradeok = 100;
public:
SubFst029() : EventScript( 65708 )
{};
~SubFst029()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == SubFst029::Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
if( actor == SubFst029::Actor0 && player.getQuestSeq ( getId() ) == 255 )
{
Scene00001( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), SeqFinish );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 && player.collectHandInItems( { Ritem0 } ) )
{
Scene00100( player );
}
else
{
Scene00099( player );
}
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 99, 0, 0, 0 );
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
} );
}
};