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110 lines
3 KiB
C++
110 lines
3 KiB
C++
#include <Actor/Player.h>
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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// Quest Script: SubFst029_00172
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// Quest Name: More than a Flesh Wound
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// Quest ID: 65708
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// Start NPC: 1000430
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// End NPC: 1000430
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class SubFst029 :
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public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AH
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enum Sequence :
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uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 100;
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static constexpr auto RewardGil = 146;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000430;
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static constexpr uint32_t Ritem0 = 4552;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor0 = 1;
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static constexpr auto Seq1Actor0Npctradeno = 99;
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static constexpr auto Seq1Actor0Npctradeok = 100;
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public:
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SubFst029() : EventScript( 65708 )
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{};
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~SubFst029()
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{};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == SubFst029::Actor0 && !player.hasQuest( getId() ) )
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{
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Scene00000( player );
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}
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if( actor == SubFst029::Actor0 && player.getQuestSeq ( getId() ) == 255 )
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{
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Scene00001( player );
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}
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), SeqFinish );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 && player.collectHandInItems( { Ritem0 } ) )
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{
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Scene00100( player );
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}
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else
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{
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Scene00099( player );
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}
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} );
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}
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void Scene00099( Entity::Player& player )
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{
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player.playScene( getId(), 99, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( getId(), 99, 0, 0, 0 );
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} );
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}
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void Scene00100( Entity::Player& player )
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{
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player.playScene( getId(), 100, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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} );
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}
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};
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