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43 lines
1 KiB
C++
43 lines
1 KiB
C++
#include <Util/Util.h>
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#include <Util/UtilMath.h>
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#include <Network/PacketContainer.h>
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#include <Exd/ExdDataGenerated.h>
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#include <utility>
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#include <Network/CommonActorControl.h>
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#include "Forwards.h"
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#include "Action/Action.h"
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#include "Territory/Territory.h"
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#include "Network/GameConnection.h"
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#include "Network/PacketWrappers/ActorControlPacket.h"
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#include "Network/PacketWrappers/ActorControlSelfPacket.h"
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#include "Network/PacketWrappers/ActorControlTargetPacket.h"
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#include "Network/PacketWrappers/UpdateHpMpTpPacket.h"
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#include "Network/PacketWrappers/EffectPacket.h"
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#include "ServerMgr.h"
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#include "Session.h"
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#include "Math/CalcBattle.h"
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#include "Chara.h"
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#include "Player.h"
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#include "Npc.h"
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#include "Manager/TerritoryMgr.h"
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#include "Common.h"
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using namespace Sapphire::Common;
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using namespace Sapphire::Network::Packets;
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using namespace Sapphire::Network::Packets::Server;
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using namespace Sapphire::Network::ActorControl;
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Sapphire::Entity::Npc::Npc( ObjKind type ) :
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Chara( type )
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{
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}
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Sapphire::Entity::Npc::~Npc()
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{
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}
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