mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-26 06:27:45 +00:00
197 lines
5.1 KiB
C++
197 lines
5.1 KiB
C++
#ifndef _ACTION_H_
|
|
#define _ACTION_H_
|
|
|
|
#include <Common.h>
|
|
#include "ActionLut.h"
|
|
#include "Util/ActorFilter.h"
|
|
#include "ForwardsZone.h"
|
|
|
|
namespace Sapphire::Data
|
|
{
|
|
struct Action;
|
|
using ActionPtr = std::shared_ptr< Action >;
|
|
}
|
|
|
|
namespace Sapphire::World::Action
|
|
{
|
|
|
|
class Action
|
|
{
|
|
|
|
public:
|
|
|
|
Action();
|
|
Action( Entity::CharaPtr caster, uint32_t actionId, uint16_t sequence, FrameworkPtr fw );
|
|
Action( Entity::CharaPtr caster, uint32_t actionId, uint16_t sequence, Data::ActionPtr actionData, FrameworkPtr fw );
|
|
|
|
virtual ~Action();
|
|
|
|
uint32_t getId() const;
|
|
|
|
bool init();
|
|
|
|
void setPos( Common::FFXIVARR_POSITION3 pos );
|
|
Common::FFXIVARR_POSITION3 getPos() const;
|
|
|
|
void setTargetId( uint64_t targetId );
|
|
uint64_t getTargetId() const;
|
|
Entity::CharaPtr getSourceChara() const;
|
|
|
|
bool isInterrupted() const;
|
|
Common::ActionInterruptType getInterruptType() const;
|
|
void setInterrupted( Common::ActionInterruptType type );
|
|
|
|
uint32_t getCastTime() const;
|
|
void setCastTime( uint32_t castTime );
|
|
|
|
uint32_t getAdditionalData() const;
|
|
void setAdditionalData( uint32_t data );
|
|
|
|
bool isCorrectCombo() const;
|
|
|
|
bool isComboAction() const;
|
|
|
|
/*!
|
|
* @brief Checks if a chara has enough resources available to cast the action (tp/mp/etc)
|
|
* @return true if they have the required resources
|
|
*/
|
|
bool hasResources();
|
|
|
|
/*!
|
|
* @brief Checks if a chara has enough resources available to cast the action and then consumes them (tp/mp/etc)
|
|
* @return true if they have the required resources
|
|
*/
|
|
bool consumeResources();
|
|
|
|
/*!
|
|
* @brief Checks if the action *may* target a resident instead of an actor
|
|
* @return true if the target *may* be a resident and not an actor, otherwise false.
|
|
*/
|
|
bool hasClientsideTarget() const;
|
|
|
|
/*!
|
|
* @brief Tests whether the action is instantly usable or has a cast assoc'd with it
|
|
* @return true if action has a cast time
|
|
*/
|
|
bool hasCastTime() const;
|
|
|
|
/*!
|
|
* @brief Tests if an action is castable by the current source chara
|
|
* @return true if castable, false if the caster doesn't meet the requirements
|
|
*/
|
|
bool preCheck();
|
|
|
|
/*!
|
|
* @brief Snapshots characters affected by a cast.
|
|
* @param filters A vector of filters to be applied to the in range set of the caster
|
|
* @param actors Actors that match the filters are copied here
|
|
* @return true if actors are hit
|
|
*/
|
|
bool snapshotAffectedActors( std::vector< Entity::CharaPtr >& actors );
|
|
|
|
void buildEffects();
|
|
|
|
/*!
|
|
* @brief Adds an actor filter to this action.
|
|
* @param filter The ptr to the ActorFilter to add
|
|
*/
|
|
void addActorFilter( World::Util::ActorFilterPtr filter );
|
|
|
|
/*!
|
|
* @brief Adds the default actor filters based on the CastType entry in the Action exd.
|
|
*/
|
|
void addDefaultActorFilters();
|
|
|
|
std::pair< uint32_t, Common::ActionHitSeverityType > calcDamage( uint32_t potency );
|
|
|
|
std::pair< uint32_t, Common::ActionHitSeverityType > calcHealing( uint32_t potency );
|
|
|
|
|
|
std::vector< Entity::CharaPtr >& getHitCharas();
|
|
|
|
/*!
|
|
* @brief Returns the first hit actor inside the m_hitActors vector.
|
|
* @return The CharaPtr otherwise nullptr
|
|
*/
|
|
Entity::CharaPtr getHitChara();
|
|
|
|
/*!
|
|
* @brief Starts the cast. Finishes it immediately if there is no cast time (weaponskills).
|
|
*/
|
|
virtual void start();
|
|
|
|
/*!
|
|
* @brief Finishes the cast, effected targets are calculated here.
|
|
*/
|
|
virtual void execute();
|
|
|
|
/*!
|
|
* @brief Called when a cast is interrupted for any reason
|
|
*
|
|
* m_interruptType will have the reason why the action was interrupted (eg. damage, movement, ...)
|
|
*/
|
|
virtual void interrupt();
|
|
|
|
/*!
|
|
* @brief Called on each player update tick
|
|
* @return true if a cast has finished and should be removed from the owning chara
|
|
*/
|
|
virtual bool update();
|
|
|
|
protected:
|
|
|
|
bool primaryCostCheck( bool subtractCosts );
|
|
bool secondaryCostCheck( bool subtractCosts );
|
|
|
|
bool playerPreCheck( Entity::Player& player );
|
|
|
|
bool preFilterActor( Entity::Actor& actor ) const;
|
|
|
|
bool hasValidLutEntry() const;
|
|
|
|
uint32_t m_id;
|
|
|
|
uint16_t m_sequence;
|
|
|
|
Common::ActionPrimaryCostType m_primaryCostType;
|
|
uint16_t m_primaryCost;
|
|
|
|
uint64_t m_startTime;
|
|
uint32_t m_castTimeMs;
|
|
uint32_t m_recastTimeMs;
|
|
uint8_t m_cooldownGroup;
|
|
int8_t m_range;
|
|
uint8_t m_effectRange;
|
|
uint8_t m_xAxisModifier;
|
|
Common::ActionAspect m_aspect;
|
|
Common::CastType m_castType;
|
|
|
|
uint32_t m_additionalData;
|
|
|
|
Entity::CharaPtr m_pSource;
|
|
Entity::CharaPtr m_pTarget;
|
|
uint64_t m_targetId;
|
|
|
|
bool m_canTargetSelf;
|
|
bool m_canTargetParty;
|
|
bool m_canTargetFriendly;
|
|
bool m_canTargetHostile;
|
|
bool m_canTargetDead;
|
|
|
|
Common::ActionInterruptType m_interruptType;
|
|
|
|
FrameworkPtr m_pFw;
|
|
Data::ActionPtr m_actionData;
|
|
|
|
Common::FFXIVARR_POSITION3 m_pos;
|
|
|
|
EffectBuilderPtr m_effectBuilder;
|
|
|
|
std::vector< World::Util::ActorFilterPtr > m_actorFilters;
|
|
std::vector< Entity::CharaPtr > m_hitActors;
|
|
|
|
ActionEntry m_lutEntry;
|
|
};
|
|
}
|
|
|
|
#endif
|