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53 lines
No EOL
1.1 KiB
C++
53 lines
No EOL
1.1 KiB
C++
#include <ScriptObject.h>
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#include <Actor/Player.h>
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using namespace Core;
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class GilShop :
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public EventScript
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{
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public:
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GilShop() :
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EventScript( 0x00040001 )
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{
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}
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constexpr static auto SCENE_FLAGS = HIDE_HOTBAR | NO_DEFAULT_CAMERA;
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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player.playScene( eventId, 0, SCENE_FLAGS, 0, 2, shopCallback );
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}
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private:
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static void shopInteractionCallback( Entity::Player& player, const Event::SceneResult& result )
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{
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// item purchase
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if( result.param1 == 768 )
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{
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// buy
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if( result.param2 == 1 )
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{
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}
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// sell
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else if( result.param2 == 2 )
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{
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}
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player.sendDebug( "got tradeQuantity: " + std::to_string( result.param4 ) );
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player.playGilShop( result.eventId, SCENE_FLAGS, shopInteractionCallback );
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return;
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}
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// exit
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player.playScene( result.eventId, 255, SCENE_FLAGS );
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}
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static void shopCallback( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playGilShop( result.eventId, SCENE_FLAGS, shopInteractionCallback );
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}
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}; |