mirror of
https://github.com/SapphireServer/Sapphire.git
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375 lines
No EOL
12 KiB
C++
375 lines
No EOL
12 KiB
C++
// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: FesEst101_00556
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// Quest Name: Great Eggspectations
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// Quest ID: 66092
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// Start NPC: 1011800
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// End NPC: 1011800
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using namespace Sapphire;
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class FesEst101 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AH
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// UI8AL
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// UI8BH
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// UI8BL
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// UI8CH
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// UI8CL
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/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1011809
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/// Countable Num: 3 Seq: 2 Event: 1 Listener: 1011800
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 2005212
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1011800; //Jihli Aliapoh
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static constexpr auto Actor1 = 1011809; //Sylphic Sorceress
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static constexpr auto Actor2 = 1011835; //??? (Yes that's the display name)
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static constexpr auto Eobject0 = 2005212;//Archon Egg (Eastern-most)
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static constexpr auto Eobject1 = 2005213;//Archon Egg (Northern-most)
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static constexpr auto Eobject2 = 2005214;
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static constexpr auto EventActionSearchMiddle = 3;
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static constexpr auto EventActionSearchShort = 2;
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static constexpr auto Item0 = 2001562;
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static constexpr auto Item1 = 2001563;
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static constexpr auto LevelEnpcId1 = 5713804;
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static constexpr auto LocMotion0 = 85;
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static constexpr auto Quest0 = 66956;
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static constexpr auto Status0 = 565;
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static constexpr auto Transformation0 = 18;
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public:
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FesEst101() : Sapphire::ScriptAPI::QuestScript( 66092 ){};
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~FesEst101() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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else if( quest.getSeq() == Seq1 )
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Scene00003( quest, player );
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else if( quest.getSeq() == Seq2 )
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Scene00011( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00013( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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Scene00002( quest, player );
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else if( quest.getSeq() == Seq2 )
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Scene00010( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00016( quest, player );
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break;
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}
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case Actor2:
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{
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if( quest.getSeq() == Seq2 )
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Scene00009( quest, player );
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break;
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}
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case Eobject0:
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{
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eventMgr().eventActionStart(
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player, getId(), EventActionSearchShort,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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Scene00004( quest, player );
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},
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nullptr, 0 );
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break;
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}
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case Eobject1:
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{
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eventMgr().eventActionStart(
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player, getId(), EventActionSearchShort,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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Scene00006( quest, player );
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},
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nullptr, 0 );
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break;
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}
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case Eobject2:
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{
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eventMgr().eventActionStart(
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player, getId(), EventActionSearchMiddle,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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Scene00008( quest, player );
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},
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nullptr, 0 );
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break;
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}
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}
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}
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private:
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void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
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{
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if( quest.getUI8CL() >= 1 && quest.getUI8CH() >= 2 && quest.getUI8AH() >= 3 )
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{
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quest.setUI8BL( quest.getUI8CL() );
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quest.setUI8BH( quest.getUI8CH() );
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quest.setSeq( SeqFinish );
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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player.addStatusEffectById( Status0, 0, player, Transformation0 );
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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quest.setSeq( Seq2 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.errorCode != 50 )
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{
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quest.setUI8CH( quest.getUI8CH() + 1 );
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quest.setUI8AH( quest.getUI8AH() + 1 );
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quest.setBitFlag8( 1, true );
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eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 3 );
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checkQuestCompletion( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.errorCode != 50 )
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{
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quest.setUI8CH( quest.getUI8CH() + 1 );
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quest.setUI8AH( quest.getUI8AH() + 1 );
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quest.setBitFlag8( 2, true );
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eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 3 );
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checkQuestCompletion( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00007Return ) );
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}
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void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00008( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00008Return ) );
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}
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.errorCode != 50 )
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{
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quest.setUI8CL( quest.getUI8CL() + 1 );
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quest.setUI8AH( quest.getUI8AH() + 1 );
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quest.setBitFlag8( 3, true );
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eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 3 );
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checkQuestCompletion( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00009( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00009Return ) );
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}
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void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00010( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00010Return ) );
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}
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void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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player.addStatusEffectById( Status0, 0, player, Transformation0 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00011( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00011Return ) );
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}
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void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00012( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00012Return ) );
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}
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void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00013( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00013Return ) );
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}
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void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00014( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00014( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00014Return ) );
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}
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void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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Scene00015( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00015( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00015Return ) );
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}
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void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId() );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00016( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00016Return ) );
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}
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void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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};
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EXPOSE_SCRIPT( FesEst101 ); |