1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-05-07 19:27:45 +00:00
sapphire/src/scripts/quest/subquest/blackshroud_north/GaiUsa803.cpp
2022-02-16 14:18:22 -06:00

371 lines
No EOL
12 KiB
C++

// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: GaiUsa803_00787
// Quest Name: Rock of Rancor
// Quest ID: 66323
// Start NPC: 1006241
// End NPC: 1006241
using namespace Sapphire;
class GaiUsa803 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AH
// UI8AL
// UI8BH
// UI8BL
// UI8CH
// UI8CL
// UI8DH
// UI8DL
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 2001983
/// Countable Num: 0 Seq: 2 Event: 8 Listener: 2001983
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 2001984
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1006241; //Aideen
static constexpr auto Eobject0 = 2001983;//AOE Item Target
static constexpr auto Eobject1 = 2001984;//Humming Crystal
static constexpr auto Eobject2 = 2001985;//Humming Crystal
static constexpr auto Eobject3 = 2001986;//Humming Crystal
static constexpr auto Eobject4 = 2001987;//Humming Crystal
static constexpr auto Eobject5 = 2001988;//Humming Crystal
static constexpr auto EventActionSearchMiddle = 3;
static constexpr auto Item0 = 2000616;
static constexpr auto Item1 = 2000617;
public:
GaiUsa803() : Sapphire::ScriptAPI::QuestScript( 66323 ){};
~GaiUsa803() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00014( quest, player );
break;
}
case Eobject1:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearchMiddle,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00004( quest, player );
},
nullptr, 0 );
break;
}
case Eobject2:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearchMiddle,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00006( quest, player );
},
nullptr, 0 );
break;
}
case Eobject3:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearchMiddle,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00008( quest, player );
},
nullptr, 0 );
break;
}
case Eobject4:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearchMiddle,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00010( quest, player );
},
nullptr, 0 );
break;
}
case Eobject5:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearchMiddle,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00012( quest, player );
},
nullptr, 0 );
break;
}
}
}
//TODO: This doesn't exist, leaving it behind as a note
void onEventAOEItem( World::Quest& quest, Entity::Player& player, uint64_t actorId )
{
if( quest.getSeq() == Seq1 && actorId == Eobject0 )
{
Scene00003( quest, player );
}
}
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
{
eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 5 );//TODO:Show Item Icon
if( quest.getUI8AH() >= 5 )
{
quest.setUI8BH( quest.getUI8DH() );
quest.setUI8BL( quest.getUI8DL() );
quest.setUI8AH( 0 );
quest.setUI8AL( 0 );
quest.setUI8CH( 0 );
quest.setUI8CL( 0 );
quest.setUI8DH( 0 );
quest.setUI8DL( 0 );
quest.setSeq( SeqFinish );
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 1 );
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setUI8DH( 0 );
quest.setSeq( Seq2 );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8AL( 1 );
quest.setUI8AH( quest.getUI8AH() + 1 );
quest.setUI8DL( quest.getUI8DL() + 1 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 1 );
quest.setUI8AH( quest.getUI8AH() + 1 );
quest.setUI8DL( quest.getUI8DL() + 1 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BL( 1 );
quest.setUI8AH( quest.getUI8AH() + 1 );
quest.setUI8DL( quest.getUI8DL() + 1 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8CH( 1 );
quest.setUI8AH( quest.getUI8AH() + 1 );
quest.setUI8DL( quest.getUI8DL() + 1 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00012( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00012Return ) );
}
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8CL( 1 );
quest.setUI8AH( quest.getUI8AH() + 1 );
quest.setUI8DL( quest.getUI8DL() + 1 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00013( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00013Return ) );
}
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00014( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00014Return ) );
}
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00015( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00015( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00015Return ) );
}
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId() );
}
}
};
EXPOSE_SCRIPT( GaiUsa803 );