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sapphire/src/scripts/quest/subquest/blackshroud_east/GaiUsa302.cpp
2022-02-15 02:12:40 -06:00

188 lines
No EOL
5.4 KiB
C++

// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: GaiUsa302_00734
// Quest Name: Microbrewing
// Quest ID: 66270
// Start NPC: 1006193
// End NPC: 1006193
using namespace Sapphire;
class GaiUsa302 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
// UI8BL
// UI8CH
// UI8CL
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 2001945
/// Countable Num: 0 Seq: 1 Event: 8 Listener: 2001945
/// Countable Num: 0 Seq: 255 Event: 9 Listener: 28
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1006193; //Teteroon
static constexpr auto Enemy0 = 28; //Coeurl Pup
static constexpr auto Eobject0 = 2001945;//Destination
static constexpr auto Item0 = 2000588; //Empty Barrel
static constexpr auto Item1 = 2000589;
static constexpr auto Item2 = 2000590;
public:
GaiUsa302() : Sapphire::ScriptAPI::QuestScript( 66270 ){};
~GaiUsa302() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00003( quest, player );
break;
}
case Eobject0:
{
Scene00001( quest, player );
break;
}
}
}
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
{
switch( nameId )
{
case Enemy0:
{
quest.setUI8CL( quest.getUI8CL() + 1 );
quest.setUI8AL( quest.getUI8AL() + 1 );
eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 5 );
checkQuestCompletion( quest, player );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
if( actorId == Eobject0 )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setUI8CH( 1 );
quest.setUI8BL( 0 );
quest.setUI8BH( 1 );
quest.setBitFlag8( 1, true );
checkQuestCompletion( quest, player );
}
}
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
{
if( quest.getUI8BH() >= 1 && quest.getUI8AL() >= 5 )
{
quest.setUI8BH( quest.getUI8BL() );
quest.setUI8BL( quest.getUI8CH() );
quest.setUI8CH( quest.getUI8CL() );
quest.setUI8CL( 0 );
quest.setUI8AL( 0 );
quest.setBitFlag8( 1, false );
quest.setSeq( SeqFinish );
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsa302::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
quest.setUI8BL( 1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsa302::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsa302::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsa302::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00004( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &GaiUsa302::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};
EXPOSE_SCRIPT( GaiUsa302 );