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63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
#ifndef SAPPHIRE_HOUSINGZONE_H
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#define SAPPHIRE_HOUSINGZONE_H
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#include "Zone.h"
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#include "Forwards.h"
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namespace Sapphire
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{
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enum class LandPurchaseResult
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{
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SUCCESS,
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ERR_NOT_ENOUGH_GIL,
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ERR_NOT_AVAILABLE,
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ERR_NO_MORE_LANDS_FOR_CHAR,
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ERR_INTERNAL,
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};
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enum class LandPurchaseMode
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{
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FC = 1,
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PRIVATE = 2,
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RELOCATE = 4,
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};
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class HousingZone : public Zone
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{
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public:
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HousingZone( uint8_t landSetId,
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uint16_t territoryTypeId,
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uint32_t guId,
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const std::string& internalName,
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const std::string& contentName );
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virtual ~HousingZone();
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bool init() override;
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void onPlayerZoneIn( Entity::Player& player ) override;
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void onUpdate( uint32_t currTime ) override;
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void sendLandSet( Entity::Player& player );
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void sendLandUpdate( uint8_t landId );
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bool isPlayerSubInstance( Entity::Player& player );
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bool onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId );
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/* returns current ward number for this zone */
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uint8_t getWardNum() const;
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uint32_t getLandSetId() const;
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Sapphire::LandPtr getLand( uint8_t id );
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private:
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using LandPtrMap = std::unordered_map< uint8_t, Sapphire::LandPtr >;
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const uint32_t m_landSetMax = 18;
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LandPtrMap m_landPtrMap;
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uint8_t m_wardNum;
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uint32_t m_landSetId;
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uint32_t m_territoryTypeId;
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};
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}
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#endif //SAPPHIRE_HOUSINGZONE_H
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