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sapphire/src/servers/sapphire_zone/Territory/HousingZone.h

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#ifndef SAPPHIRE_HOUSINGZONE_H
#define SAPPHIRE_HOUSINGZONE_H
#include "Zone.h"
#include "Forwards.h"
namespace Sapphire
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{
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enum class LandPurchaseResult
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{
SUCCESS,
ERR_NOT_ENOUGH_GIL,
ERR_NOT_AVAILABLE,
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ERR_NO_MORE_LANDS_FOR_CHAR,
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ERR_INTERNAL,
};
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enum class LandPurchaseMode
{
FC = 1,
PRIVATE = 2,
RELOCATE = 4,
};
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class HousingZone : public Zone
{
public:
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HousingZone( uint8_t landSetId,
uint16_t territoryTypeId,
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uint32_t guId,
const std::string& internalName,
const std::string& contentName );
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virtual ~HousingZone();
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bool init() override;
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void onPlayerZoneIn( Entity::Player& player ) override;
void onUpdate( uint32_t currTime ) override;
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void sendLandSet( Entity::Player& player );
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void sendLandUpdate( uint8_t landId );
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bool isPlayerSubInstance( Entity::Player& player );
bool onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId );
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/* returns current ward number for this zone */
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uint8_t getWardNum() const;
uint32_t getLandSetId() const;
Sapphire::LandPtr getLand( uint8_t id );
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private:
using LandPtrMap = std::unordered_map< uint8_t, Sapphire::LandPtr >;
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const uint32_t m_landSetMax = 18;
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LandPtrMap m_landPtrMap;
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uint8_t m_wardNum;
uint32_t m_landSetId;
uint32_t m_territoryTypeId;
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};
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}
#endif //SAPPHIRE_HOUSINGZONE_H