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234 lines
7.1 KiB
C++
234 lines
7.1 KiB
C++
#include "HousingMgr.h"
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#include <Logging/Logger.h>
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#include <Database/DatabaseDef.h>
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#include <Exd/ExdDataGenerated.h>
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#include <Network/PacketContainer.h>
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#include <Network/PacketDef/Zone/ServerZoneDef.h>
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#include <Network/PacketWrappers/ActorControlPacket142.h>
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#include <Network/PacketWrappers/ActorControlPacket143.h>
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#include <Network/CommonActorControl.h>
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#include <unordered_map>
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#include "Actor/Player.h"
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#include "Zone.h"
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#include "HousingZone.h"
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#include "HousingMgr.h"
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#include "Land.h"
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#include "Framework.h"
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#include "ServerZone.h"
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using namespace Core::Common;
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using namespace Core::Network;
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using namespace Core::Network::Packets;
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using namespace Core::Network::Packets::Server;
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extern Core::Framework g_fw;
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Core::HousingMgr::HousingMgr() :
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m_lastLandId( 0 )
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{
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}
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Core::HousingMgr::~HousingMgr()
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{
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}
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bool Core::HousingMgr::init()
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{
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return true;
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}
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uint16_t Core::HousingMgr::getNexLandId()
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{
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return ++m_lastLandId;
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}
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uint32_t Core::HousingMgr::toLandSetId( uint16_t territoryTypeId, uint8_t wardId ) const
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{
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return ( static_cast< uint32_t >( territoryTypeId ) << 16 ) | wardId;
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}
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void Core::HousingMgr::insertHousingZone( Core::Data::HousingZonePtr hZone )
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{
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uint16_t id = getNexLandId();
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m_housingZonePtrMap[id] = hZone;
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}
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Core::Data::HousingZonePtr Core::HousingMgr::getHousingZone( uint16_t id )
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{
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auto it = m_housingZonePtrMap.find( id );
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if( it == m_housingZonePtrMap.end() )
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return nullptr;
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return it->second;
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}
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Core::Data::HousingZonePtr Core::HousingMgr::getHousingZoneByLandSetId( uint32_t id )
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{
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for( const auto& hZoneIt : m_housingZonePtrMap )
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{
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auto pHousingZone = hZoneIt.second;
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for( uint8_t landId = 0; landId < 60; landId++ )
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{
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if( pHousingZone->getLandSetId() == id )
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{
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return pHousingZone;
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}
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}
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}
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return nullptr;
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}
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Core::LandPtr Core::HousingMgr::getLandByOwnerId( uint32_t id )
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{
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for( const auto& hZoneIt : m_housingZonePtrMap )
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{
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auto pHousingZone = hZoneIt.second;
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for( uint8_t landId = 0; landId < 60; landId++ )
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{
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if( pHousingZone->getLand( landId )->getPlayerOwner() == id )
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{
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return pHousingZone->getLand( landId );
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}
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}
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}
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return nullptr;
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}
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void Core::HousingMgr::sendLandSignOwned( Entity::Player& player, uint8_t wardId, uint8_t plotId, uint16_t territoryTypeId )
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{
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player.setActiveLand( plotId, wardId );
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auto landSetId = toLandSetId( territoryTypeId, wardId );
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auto hZone = getHousingZoneByLandSetId( landSetId );
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if( !hZone )
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return;
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auto land = hZone->getLand( plotId );
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if( !land )
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{
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land = getLandByOwnerId( player.getId() );
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}
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auto landInfoSignPacket = makeZonePacket< Server::FFXIVIpcLandInfoSign >( player.getId() );
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uint32_t playerId = land->getPlayerOwner();
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std::string playerName = g_fw.get< Core::ServerZone >()->getPlayerNameFromDb( playerId );
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//memcpy( &landInfoSignPacket->data().estateGreeting, "Hello World", 11 );
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//memcpy( &landInfoSignPacket->data().estateName, land->getLandName().c_str(), land->getLandName().size() );
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landInfoSignPacket->data().houseSize = land->getSize();
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landInfoSignPacket->data().houseType = static_cast< uint8_t >( land->getLandType() );
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landInfoSignPacket->data().landId = land->getLandId();
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landInfoSignPacket->data().ownerId = player.getContentId(); // should be real owner contentId, not player.contentId()
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memcpy( &landInfoSignPacket->data().ownerName, playerName.c_str(), playerName.size() );
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landInfoSignPacket->data().wardNum = land->getWardNum();
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landInfoSignPacket->data().worldId = 67;
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landInfoSignPacket->data().zoneId = land->getZoneId();
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player.queuePacket( landInfoSignPacket );
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}
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void Core::HousingMgr::sendLandSignFree( Entity::Player& player, uint8_t wardId, uint8_t plotId, uint16_t territoryTypeId )
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{
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player.setActiveLand( plotId, wardId );
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auto landSetId = toLandSetId( territoryTypeId, wardId );
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auto hZone = getHousingZoneByLandSetId( landSetId );
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if( !hZone )
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return;
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auto land = hZone->getLand( plotId );
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auto plotPricePacket = makeZonePacket< Server::FFXIVIpcLandPriceUpdate >( player.getId() );
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plotPricePacket->data().price = land->getCurrentPrice();
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plotPricePacket->data().timeLeft = land->getDevaluationTime();
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player.queuePacket( plotPricePacket );
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}
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Core::LandPurchaseResult Core::HousingMgr::purchseLand( Entity::Player& player, uint8_t plot, uint8_t state )
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{
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auto pHousing = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
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auto plotPrice = pHousing->getLand( plot )->getCurrentPrice();
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auto gilAvailable = player.getCurrency( CurrencyType::Gil );
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auto pLand = pHousing->getLand( plot );
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if( !pLand )
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return LandPurchaseResult::ERR_INTERNAL;
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if( pLand->getState() != HouseState::forSale )
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return LandPurchaseResult::ERR_NOT_AVAILABLE;
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if( gilAvailable < plotPrice )
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return LandPurchaseResult::ERR_NOT_ENOUGH_GIL;
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switch( static_cast< LandPurchaseMode >( state ) )
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{
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case LandPurchaseMode::FC:
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player.sendDebug( "Free company house purchase aren't supported at this time." );
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return LandPurchaseResult::ERR_INTERNAL;
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case LandPurchaseMode::PRIVATE:
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{
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auto pOldLand = getLandByOwnerId( player.getId() );
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if( pOldLand )
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return LandPurchaseResult::ERR_NO_MORE_LANDS_FOR_CHAR;
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player.removeCurrency( CurrencyType::Gil, plotPrice );
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pLand->setPlayerOwner( player.getId() );
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pLand->setState( HouseState::sold );
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pLand->setLandType( Common::LandType::Private );
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player.setLandPermissions( LandPermissionSlot::Private, 0x00, plot,
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pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
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player.sendLandPermissionSlot( static_cast< uint8_t >( LandType::Private ), plot, pHousing->getWardNum(),
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pHousing->getTerritoryTypeId() );
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//pLand->setLandName( "Private Estate" + std::to_string( pHousing->getWardNum() ) + "-" + std::to_string( plot ) );
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pLand->updateLandDb();
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pHousing->sendLandUpdate( plot );
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return LandPurchaseResult::SUCCESS;
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}
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default:
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return LandPurchaseResult::ERR_INTERNAL;
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}
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}
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bool Core::HousingMgr::relinquishLand( Entity::Player& player, uint8_t plot )
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{
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// TODO: Fix "permissions" being sent incorrectly
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// TODO: Add checks for land state before relinquishing
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auto pHousing = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
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auto pLand = pHousing->getLand( plot );
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auto plotMaxPrice = pLand->getCurrentPrice();
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pLand->setCurrentPrice( pLand->getMaxPrice() );
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pLand->setPlayerOwner( 0 );
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pLand->setState( HouseState::forSale );
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pLand->setLandType( Common::LandType::none );
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pLand->updateLandDb();
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player.setLandPermissions( LandPermissionSlot::Private, 0x00, 0xFF, 0xFF, 0xFF );
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player.sendLandPermissionSlot( static_cast< uint8_t >( LandType::Private ), 0xFF, 0xFF, 0xFF );
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auto screenMsgPkt2 = makeActorControl143( player.getId(), ActorControl::LogMsg, 3351, 0x1AA,
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pLand->getWardNum() + 1, plot + 1 );
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player.queuePacket( screenMsgPkt2 );
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pHousing->sendLandUpdate( plot );
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return true;
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}
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