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46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
#ifndef _MOVEACTORPACKET_H
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#define _MOVEACTORPACKET_H
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#include <Network/GamePacket.h>
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#include <Network/PacketDef/Zone/ServerZoneDef.h>
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#include <Util/UtilMath.h>
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#include "Actor/Player.h"
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#include "Forwards.h"
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namespace Sapphire::Network::Packets::Server
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{
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/**
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* @brief The Client UI Initialization packet. This must be sent to the client
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* once upon connection to configure the UI.
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*/
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class MoveActorPacket : public WorldChannelPacket< FFXIVIpcActorMove >
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{
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public:
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MoveActorPacket( Entity::Chara& actor, uint8_t headRotation, uint8_t animationType, uint8_t state, uint16_t animationSpeed, uint8_t unknownRotation = 0 ) :
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WorldChannelPacket< FFXIVIpcActorMove >( actor.getId(), actor.getId() )
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{
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initialize( actor, headRotation, animationType, state, animationSpeed, unknownRotation );
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};
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private:
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void initialize( Entity::Chara& actor, uint8_t headRotation, uint8_t animationType, uint8_t state, uint16_t animationSpeed, uint8_t unknownRotation )
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{
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m_data.rotation = Common::Util::floatToUInt8Rot( actor.getRot() );
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m_data.headRotation = headRotation;
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m_data.animationType = animationType;
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m_data.animationState = state;
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m_data.animationSpeed = animationSpeed;
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m_data.unknownRotation = unknownRotation;
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m_data.posX = Common::Util::floatToUInt16( actor.getPos().x );
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m_data.posY = Common::Util::floatToUInt16( actor.getPos().y );
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m_data.posZ = Common::Util::floatToUInt16( actor.getPos().z );
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};
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};
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}
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#endif /*_MOVEACTORPACKET_H*/
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