.. |
Action
|
Some naming changes for actions
|
2019-04-28 23:34:43 +02:00 |
Actor
|
warn instead of crash with missing navmeshes
|
2019-04-30 21:41:10 +10:00 |
ContentFinder
|
Restructured project slightly
|
2018-12-13 12:40:42 +01:00 |
DebugCommand
|
Added BaseManager and moved DebugCommandHandler to Manager
|
2018-12-22 22:25:03 +01:00 |
Event
|
add some more director ids, add packet def for DirectorPopUp
|
2019-04-18 20:57:55 +10:00 |
Inventory
|
Gear matters!
|
2019-03-21 18:06:48 +01:00 |
Linkshell
|
Restructured project slightly
|
2018-12-13 12:40:42 +01:00 |
Manager
|
gracefully crash the server if no navmeshes exist with a useful error
|
2019-04-29 19:59:54 +10:00 |
Math
|
fix windows builds for now, missing a couple stat functions
|
2019-03-26 17:33:00 +11:00 |
Navi
|
some cleanup
|
2019-04-23 22:04:24 +10:00 |
Network
|
Some naming changes for actions
|
2019-04-28 23:34:43 +02:00 |
Script
|
First iteration of questbattle update logic
|
2019-04-17 00:10:32 +02:00 |
StatusEffect
|
Seems like everything works again... here is hoping
|
2018-12-29 00:53:52 +01:00 |
Territory
|
warn instead of crash with missing navmeshes
|
2019-04-30 21:41:10 +10:00 |
Util
|
Changed the way players are being iterated for updating, some questbattle additions
|
2019-04-07 13:27:56 +02:00 |
CMakeLists.txt
|
Detour crowd experiments
|
2019-04-19 00:39:42 +02:00 |
ForwardsZone.h
|
Initial work on QuestBattle instances
|
2019-03-31 01:39:49 +01:00 |
mainGameServer.cpp
|
add CrashHandler to lobby/api/world and cleanup test code in tools
|
2019-03-26 23:17:57 +11:00 |
ServerMgr.cpp
|
Refactored the way timestamps are passed through update handlers
|
2019-04-04 23:29:52 +02:00 |
ServerMgr.h
|
lobby works again with new config stuff
|
2019-01-07 23:00:09 +11:00 |
Session.cpp
|
Start of action target selection implementation
|
2019-04-07 16:04:36 +10:00 |
Session.h
|
Start of action target selection implementation
|
2019-04-07 16:04:36 +10:00 |