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sapphire/src/servers/Server_Zone/Actor
2017-09-27 04:31:41 -03:00
..
Actor.cpp Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property; 2017-09-27 04:31:41 -03:00
Actor.h Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property; 2017-09-27 04:31:41 -03:00
BattleNpc.cpp Status effect source reference; ActionCast battle log work; Cleaning compiler warnings; 2017-09-15 00:56:29 -03:00
BattleNpc.h Massivly modified project structure in server_zone 2017-08-18 17:16:15 +02:00
BattleNpcTemplate.cpp Massivly modified project structure in server_zone 2017-08-18 17:16:15 +02:00
BattleNpcTemplate.h Massivly modified project structure in server_zone 2017-08-18 17:16:15 +02:00
CalcBattle.cpp Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property; 2017-09-27 04:31:41 -03:00
CalcBattle.h Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property; 2017-09-27 04:31:41 -03:00
Player.cpp Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property; 2017-09-27 04:31:41 -03:00
Player.h Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property; 2017-09-27 04:31:41 -03:00
PlayerEvent.cpp Status effect source reference; ActionCast battle log work; Cleaning compiler warnings; 2017-09-15 00:56:29 -03:00
PlayerInventory.cpp Redefining: ActionModel and ActionAspect; Action for removing status effect off from HUD; 2017-09-04 01:36:19 -03:00
PlayerQuest.cpp Status effect source reference; ActionCast battle log work; Cleaning compiler warnings; 2017-09-15 00:56:29 -03:00
PlayerSql.cpp Fixed ContentID 2017-09-15 18:43:08 +10:00