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sapphire/src/world/Network/Util/PacketUtil.cpp
2023-03-11 20:52:52 +01:00

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15 KiB
C++

#include "PacketUtil.h"
#include <Exd/ExdData.h>
#include <Manager/MgrUtil.h>
#include <Manager/TerritoryMgr.h>
#include <Territory/Territory.h>
#include <Network/CommonActorControl.h>
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include <Network/PacketWrappers/ActorControlPacket.h>
#include <Network/PacketWrappers/ActorControlSelfPacket.h>
#include <Network/PacketWrappers/ActorControlTargetPacket.h>
#include <Network/PacketWrappers/HudParamPacket.h>
#include <Network/PacketWrappers/ModelEquipPacket.h>
#include <Network/PacketWrappers/ConditionPacket.h>
#include <Network/PacketWrappers/RestingPacket.h>
#include <Network/PacketWrappers/PlayerSetupPacket.h>
#include <Network/PacketWrappers/InitZonePacket.h>
#include <Network/PacketWrappers/ServerNoticePacket.h>
#include <Network/PacketWrappers/ChatPacket.h>
using namespace Sapphire;
using namespace Sapphire::World::Manager;
using namespace Sapphire::Network;
using namespace Sapphire::Network::Util::Packet;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::WorldPackets::Server;
using namespace Sapphire::Network::ActorControl;
void Util::Packet::sendConfigFlags( Entity::Player& player )
{
auto paramPacket = makeZonePacket< FFXIVIpcConfig >( player.getId() );
paramPacket->data().flag = player.getConfigFlags();
server().queueForPlayers( player.getInRangePlayerIds( true ), paramPacket );
}
void Util::Packet::sendOnlineStatus( Entity::Player& player )
{
auto statusPacket = makeZonePacket< FFXIVIpcSetOnlineStatus >( player.getId() );
statusPacket->data().onlineStatusFlags = player.getFullOnlineStatusMask();
server().queueForPlayer( player.getCharacterId(), statusPacket );
server().queueForPlayers( player.getInRangePlayerIds( true ),
makeActorControl( player.getId(), SetStatusIcon, static_cast< uint8_t >( player.getOnlineStatus() ) ) );
}
void Util::Packet::sendBaseParams( Entity::Player& player )
{
std::array< uint32_t, 50 > statParams{};
std::fill( std::begin( statParams ), std::end( statParams ), 0 );
auto& exd = Common::Service< Data::ExdData >::ref();
auto idList = exd.getIdList< Excel::BaseParam >();
for( const auto id : idList )
{
auto row = exd.getRow< Excel::BaseParam >( id );
if( !row )
continue;
if( row->data().PacketIndex < 0 )
continue;
statParams[ row->data().PacketIndex ] = player.getStatValue( static_cast< Common::BaseParam >( id ) );
}
auto statPacket = makeZonePacket< FFXIVIpcBaseParam >( player.getId() );
memcpy( statPacket->data().Param, statParams.data(), sizeof( uint32_t ) * statParams.size() );
server().queueForPlayer( player.getCharacterId(), statPacket );
}
void Util::Packet::sendHudParam( Entity::Chara& source )
{
if( source.isPlayer() )
server().queueForPlayers( source.getInRangePlayerIds( true ), makeHudParam( *source.getAsPlayer() ) );
else if( source.isBattleNpc() )
server().queueForPlayers( source.getInRangePlayerIds( false ), makeHudParam( *source.getAsBNpc() ) );
else
server().queueForPlayers( source.getInRangePlayerIds( false ), makeHudParam( source ) );
}
void Util::Packet::sendStatusUpdate( Entity::Player& player )
{
auto playerStatusUpdate = makeZonePacket< FFXIVIpcPlayerStatusUpdate >( player.getId() );
playerStatusUpdate->data().ClassJob = static_cast< uint8_t >( player.getClass() );
playerStatusUpdate->data().Lv = player.getLevel();
playerStatusUpdate->data().Lv1 = player.getLevel();
playerStatusUpdate->data().LvSync = 0; //player.getLevelSync();
playerStatusUpdate->data().Exp = player.getExp();
server().queueForPlayer( player.getCharacterId(), playerStatusUpdate );
}
void Util::Packet::sendHuntingLog( Entity::Player& player )
{
auto& exdData = Common::Service< Data::ExdData >::ref();
for( auto entryCount = 0; entryCount < Common::ARRSIZE_MONSTERNOTE; ++entryCount )
{
auto& entry = player.getHuntingLogEntry( entryCount );
uint64_t completionFlag = 0;
auto huntPacket = makeZonePacket< FFXIVIpcMonsterNoteCategory >( player.getId() );
huntPacket->data().contextId = -1;
huntPacket->data().currentRank = entry.rank;
huntPacket->data().categoryIndex = entryCount;
for( int i = 1; i <= 10; ++i )
{
auto index0 = i - 1;
bool allComplete = true;
auto monsterNoteId = ( entryCount + 1 ) * 10000 + entry.rank * 10 + i;
auto monsterNote = exdData.getRow< Excel::MonsterNote >( monsterNoteId );
if( !monsterNote )
continue;
const auto huntEntry = entry.entries[ index0 ];
for( int x = 0; x < 3; ++x )
{
if( ( huntEntry[ x ] == monsterNote->data().NeededKills[ x ] ) && monsterNote->data().NeededKills[ x ] != 0 )
completionFlag |= ( 1ull << ( index0 * 5 + x ) );
else if( monsterNote->data().NeededKills[ x ] != 0 )
allComplete = false;
}
if( allComplete )
completionFlag |= ( 1ull << ( index0 * 5 + 4 ) );
}
memcpy( huntPacket->data().killCount, entry.entries, sizeof( entry.entries ) );
huntPacket->data().completeFlags = completionFlag;
server().queueForPlayer( player.getCharacterId(), huntPacket );
}
}
void Util::Packet::sendActorControlSelf( Entity::Player& player, uint32_t srcId, uint16_t category, uint32_t param1, uint32_t param2, uint32_t param3,
uint32_t param4, uint32_t param5 )
{
server().queueForPlayer( player.getCharacterId(), makeActorControlSelf( srcId, category, param1, param2, param3, param4, param5 ) );
}
void Util::Packet::sendActorControlSelf( const std::set< uint64_t >& characterIds, uint32_t srcId, uint16_t category, uint32_t param1,
uint32_t param2, uint32_t param3, uint32_t param4, uint32_t param5 )
{
server().queueForPlayers( characterIds, makeActorControlSelf( srcId, category, param1, param2, param3, param4, param5 ) );
}
void Util::Packet::sendActorControl( Entity::Player& player, uint32_t srcId, uint16_t category, uint32_t param1, uint32_t param2, uint32_t param3, uint32_t param4 )
{
server().queueForPlayer( player.getCharacterId(), makeActorControl( srcId, category, param1, param2, param3, param4 ) );
}
void Util::Packet::sendActorControl( const std::set< uint64_t >& characterIds, uint32_t srcId, uint16_t category, uint32_t param1,
uint32_t param2, uint32_t param3, uint32_t param4 )
{
server().queueForPlayers( characterIds, makeActorControl( srcId, category, param1, param2, param3, param4 ) );
}
void Util::Packet::sendActorControlTarget( Entity::Player& player, uint32_t srcId, uint16_t category, uint32_t param1, uint32_t param2, uint32_t param3,
uint32_t param4, uint32_t param5, uint32_t param6 )
{
server().queueForPlayer( player.getCharacterId(), makeActorControlTarget( srcId, category, param1, param2, param3, param4, param5, param6 ) );
}
void Util::Packet::sendActorControlTarget( const std::set< uint64_t >& characterIds, uint32_t srcId, uint16_t category, uint32_t param1,
uint32_t param2, uint32_t param3, uint32_t param4, uint32_t param5, uint32_t param6 )
{
server().queueForPlayers( characterIds, makeActorControlTarget( srcId, category, param1, param2, param3, param4, param5, param6 ) );
}
void Util::Packet::sendTitleList( Entity::Player& player )
{
auto titleListPacket = makeZonePacket< FFXIVIpcTitleList >( player.getId() );
memcpy( titleListPacket->data().TitleFlagsArray, player.getTitleList().data(), sizeof( titleListPacket->data().TitleFlagsArray ) );
server().queueForPlayer( player.getCharacterId(), titleListPacket );
}
void Util::Packet::sendGrandCompany( Entity::Player& player )
{
auto gcAffPacket = makeZonePacket< FFXIVIpcGrandCompany >( player.getId() );
gcAffPacket->data().ActiveCompanyId = player.getGc();
gcAffPacket->data().MaelstromRank = player.getGcRankArray()[ 0 ];
gcAffPacket->data().TwinAdderRank = player.getGcRankArray()[ 1 ];
gcAffPacket->data().ImmortalFlamesRank = player.getGcRankArray()[ 2 ];
server().queueForPlayer( player.getCharacterId(), gcAffPacket );
}
void Util::Packet::sendDeletePlayer( Entity::Player& player, uint32_t actorId, uint8_t spawnIndex )
{
auto freeActorSpawnPacket = makeZonePacket< FFXIVIpcActorFreeSpawn >( player.getId() );
freeActorSpawnPacket->data().actorId = actorId;
freeActorSpawnPacket->data().spawnId = spawnIndex;
server().queueForPlayer( player.getCharacterId(), freeActorSpawnPacket );
}
void Util::Packet::sendDeleteObject( Entity::Player& player, uint8_t spawnIndex )
{
auto freeObjectSpawnPacket = makeZonePacket< FFXIVIpcDeleteObject >( player.getId() );
freeObjectSpawnPacket->data().Index = spawnIndex;
server().queueForPlayer( player.getCharacterId(), freeObjectSpawnPacket );
}
void Util::Packet::sendHateList( Entity::Player& player )
{
auto& teriMgr = Common::Service< World::Manager::TerritoryMgr >::ref();
auto hateListPacket = makeZonePacket< FFXIVIpcHateList >( player.getId() );
auto hateRankPacket = makeZonePacket< FFXIVIpcHaterList >( player.getId() );
auto actorIdToHateSlotMap = player.getActorIdToHateSlotMap();
hateListPacket->data().Count = static_cast< uint8_t >( actorIdToHateSlotMap.size() );
hateRankPacket->data().Count = static_cast< uint8_t >( actorIdToHateSlotMap.size() );
auto it = actorIdToHateSlotMap.begin();
auto zone = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
if( !zone )
return;
for( int32_t i = 0; it != actorIdToHateSlotMap.end(); ++it, ++i )
{
auto pBNpc = zone->getActiveBNpcByEntityId( it->first );
if( !pBNpc )
continue;
auto hateValue = pBNpc->hateListGetValue( player.getAsChara() );
if( hateValue == 0 )
continue;
auto hatePercent = ( static_cast< float >( hateValue ) / static_cast< float >( pBNpc->hateListGetHighestValue() ) ) * 100.f;
hateListPacket->data().List[ i ].Id = player.getId();
hateListPacket->data().List[ i ].Value = hateValue;
hateRankPacket->data().List[ i ].Id = it->first;
hateRankPacket->data().List[ i ].Rate = static_cast< uint8_t >( hatePercent );
}
server().queueForPlayer( player.getCharacterId(), { hateListPacket, hateRankPacket } );
}
void Util::Packet::sendMount( Entity::Player& player )
{
auto mountId = player.getCurrentMount();
auto inRangePlayerIds = player.getInRangePlayerIds( true );
if( mountId != 0 )
{
Network::Util::Packet::sendActorControl( inRangePlayerIds, player.getId(), SetStatus, static_cast< uint8_t >( Common::ActorStatus::Mounted ) );
Network::Util::Packet::sendActorControlSelf( inRangePlayerIds, player.getId(), 0x39e, 12 );
}
else
{
Network::Util::Packet::sendActorControl( inRangePlayerIds, player.getId(), SetStatus, static_cast< uint8_t >( Common::ActorStatus::Idle ) );
Network::Util::Packet::sendActorControlSelf( inRangePlayerIds, player.getId(), Dismount, 1 );
}
auto mountPacket = makeZonePacket< FFXIVIpcMount >( player.getId() );
mountPacket->data().id = mountId;
server().queueForPlayers( inRangePlayerIds, mountPacket );
}
void Util::Packet::sendEquip( Entity::Player& player )
{
server().queueForPlayers( player.getInRangePlayerIds( true ), std::make_shared< ModelEquipPacket >( player ) );
}
void Util::Packet::sendCondition( Entity::Player& player )
{
server().queueForPlayer( player.getCharacterId(), std::make_shared< ConditionPacket >( player ) );
}
void Util::Packet::sendRecastGroups( Entity::Player& player )
{
const auto& recastGroups = player.getRecastGroups();
const auto& recastGroupsMax = player.getRecastGroupsMax();
auto recastGroupPaket = makeZonePacket< FFXIVIpcRecastGroup >( player.getId() );
memcpy( &recastGroupPaket->data().Recast, recastGroups.data(), recastGroups.size() * sizeof( float ) );
memcpy( &recastGroupPaket->data().RecastMax, recastGroupsMax.data(), recastGroupsMax.size() * sizeof( float ) );
server().queueForPlayer( player.getCharacterId(), recastGroupPaket );
}
void Util::Packet::sendAchievementList( Entity::Player& player )
{
auto achvData = player.getAchievementData();
auto achvPacket = makeZonePacket< FFXIVIpcAchievement >( player.getId() );
std::memcpy( &achvPacket->data().complete[ 0 ], &achvData.unlockList[ 0 ], sizeof( achvPacket->data().complete ) );
std::memcpy( &achvPacket->data().history[ 0 ], &achvData.history[ 0 ], sizeof( achvPacket->data().history ) );
server().queueForPlayer( player.getCharacterId(), achvPacket );
}
void Util::Packet::sendRestingUpdate( Entity::Player& player )
{
server().queueForPlayers( player.getInRangePlayerIds( true ), std::make_shared< RestingPacket >( player ) );
}
void Util::Packet::sendLogin( Entity::Player& player )
{
auto initPacket = makeZonePacket< FFXIVIpcLogin >( player.getId() );
initPacket->data().playerActorId = player.getId();
server().queueForPlayer( player.getCharacterId(), initPacket );
}
void Util::Packet::sendPlayerSetup( Entity::Player& player )
{
server().queueForPlayer( player.getCharacterId(), makePlayerSetup( player ) );
}
void Util::Packet::sendChangeClass( Entity::Player& player )
{
auto classInfo = makeZonePacket< FFXIVIpcChangeClass >( player.getId() );
classInfo->data().ClassJob = static_cast< uint8_t >( player.getClass() );
classInfo->data().Lv = player.getLevel();
classInfo->data().Lv1 = player.getLevel();
classInfo->data().Login = player.isLogin() ? 1 : 0;
server().queueForPlayer( player.getCharacterId(), classInfo );
}
void Util::Packet::sendContentAttainFlags( Entity::Player& player )
{
// todo - fill with actual data from player
auto contentFinderList = makeZonePacket< FFXIVIpcContentAttainFlags >( player.getId() );
std::memset( &contentFinderList->data(), 0xFF, sizeof( contentFinderList->data() ) );
server().queueForPlayer( player.getCharacterId(), contentFinderList );
}
void Util::Packet::sendInitZone( Entity::Player& player )
{
auto& teriMgr = Common::Service< World::Manager::TerritoryMgr >::ref();
auto pZone = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
if( !pZone )
{
Logger::error( "Territory GuID#{} not found!", player.getTerritoryId() );
return;
}
auto& teri = *pZone;
server().queueForPlayer( player.getCharacterId(), makeInitZone( player, teri ) );
}
void Util::Packet::sendDailyQuests( Entity::Player& player )
{
server().queueForPlayer( player.getCharacterId(), makeZonePacket< FFXIVIpcDailyQuests >( player.getId() ) );
}
void Util::Packet::sendQuestRepeatFlags( Entity::Player& player )
{
server().queueForPlayer( player.getCharacterId(), makeZonePacket< FFXIVIpcQuestRepeatFlags >( player.getId() ) );
}
void Util::Packet::sendServerNotice( Entity::Player& player, const std::string& message )
{
server().queueForPlayer( player.getCharacterId(), std::make_shared< ServerNoticePacket >( player.getId(), message ) );
}
void Util::Packet::sendChat( Entity::Player& player, Common::ChatType chatType, const std::string& message )
{
server().queueForPlayer( player.getCharacterId(), std::make_shared< ChatPacket >( player, chatType, message ) );
}