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sapphire/src/scripts/quest/subquest/gridania/SubFst030.cpp

233 lines
No EOL
7.1 KiB
C++

// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst030_00173
// Quest Name: The Nose Knows
// Quest ID: 65709
// Start NPC: 1000632
// End NPC: 1000632
using namespace Sapphire;
class SubFst030 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
// UI8BH
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000784
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 2000146
/// Countable Num: 1 Seq: 3 Event: 1 Listener: 1000764
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000632
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000632;
static constexpr auto Actor1 = 1000784;
static constexpr auto Actor2 = 1000764;
static constexpr auto Eobject0 = 2000146;
static constexpr auto EventActionGatherShort = 6;
static constexpr auto Item0 = 2000140;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq2Eobject0 = 2;
static constexpr auto Seq2Eobject0Eventactionno = 99;
static constexpr auto Seq2Eobject0Eventactionok = 100;
static constexpr auto Seq3Actor2 = 3;
static constexpr auto Seq3Actor2Npctradeno = 97;
static constexpr auto Seq3Actor2Npctradeok = 98;
static constexpr auto Seq4Actor0 = 4;
public:
SubFst030() : Sapphire::ScriptAPI::QuestScript( 65709 )
{};
~SubFst030() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( !player.hasQuest( getId() ) )
Scene00000( quest, player );
else
Scene00004( quest, player );
break;
}
case Actor1:
{
Scene00001( quest, player );
break;
}
case Actor2:
{
Scene00003( quest, player );
break;
}
case Eobject0:
{
eventMgr().eventActionStart( player, getId(), 0x06,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00002( quest, player );
},
nullptr, 0 );
break;
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq2 );
eventMgr().sendEventNotice( player, getId(), 0, 2, 0, 0 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
Scene00100( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00098( quest, player );
else
Scene00097( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00097( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 97, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00097Return ) );
}
void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Needs replacement
//eventMgr().playScene(player, getId(), 97, 0, 0, 0);
}
//////////////////////////////////////////////////////////////////////
void Scene00098( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 98, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00098Return ) );
}
void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( SeqFinish );
eventMgr().sendEventNotice( player, getId(), 2, 2, 0, 0 );
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 99, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Needs replacement
//eventMgr().playScene(player, getId(), 99, 0, 0, 0);
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq3 );
eventMgr().sendEventNotice( player, getId(), 1, 2, 0, 0 );
quest.setUI8FL( 1 );
quest.setUI8BH( 1 );
}
};
EXPOSE_SCRIPT( SubFst030 );