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sapphire/src/world/Actor
2019-04-25 22:45:23 +10:00
..
Actor.cpp ActorFilters now functional 2019-04-05 13:15:14 +02:00
Actor.h ActorFilters now functional 2019-04-05 13:15:14 +02:00
BNpc.cpp autoattack damage stat calc funcs, bnpc stat calculation 2019-04-24 23:25:07 +10:00
BNpc.h autoattack damage stat calc funcs, bnpc stat calculation 2019-04-24 23:25:07 +10:00
BNpcTemplate.cpp Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle 2019-04-15 23:41:43 +02:00
BNpcTemplate.h Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
Chara.cpp fix autoattack range 2019-04-25 22:45:23 +10:00
Chara.h cleanup stat calculation code, slightly better working aa dmg calc 2019-04-25 21:57:41 +10:00
EventObject.cpp More groundwork for questbattles 2019-03-31 11:27:11 +02:00
EventObject.h More groundwork for questbattles 2019-03-31 11:27:11 +02:00
Npc.cpp remove most code related to the old action implementation 2019-02-08 21:18:01 +11:00
Npc.h Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Player.cpp fix autoattack range 2019-04-25 22:45:23 +10:00
Player.h autoattack damage stat calc funcs, bnpc stat calculation 2019-04-24 23:25:07 +10:00
PlayerEvent.cpp Refactor -> removal of unnessecary player pointer in eventhandler 2019-03-14 14:08:21 +01:00
PlayerInventory.cpp ignore soulstones in ilvl calculation 2019-04-25 18:26:35 +10:00
PlayerQuest.cpp Repaired quest rewards 2019-03-28 11:59:02 +01:00
PlayerSql.cpp use prepared statement for item loading, network item stain 2019-04-13 22:42:02 +10:00
SpawnGroup.cpp Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnGroup.h Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnPoint.cpp Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnPoint.h Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00