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sapphire/src/scripts/quest/classquest/ARC/ClsArc997.cpp
2022-01-14 01:44:35 -06:00

585 lines
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18 KiB
C++

// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: ClsArc997_00134
// Quest Name: Training with Leih
// Quest ID: 65670
// Start NPC: 1000200
// End NPC: 1000200
using namespace Sapphire;
class ClsArc997 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000199
/// Countable Num: 6 Seq: 2 Event: 1 Listener: 2000955
/// Countable Num: 1 Seq: 3 Event: 18 Listener: 2000955
/// Countable Num: 8 Seq: 4 Event: 1 Listener: 2000956
/// Countable Num: 8 Seq: 4 Event: 18 Listener: 2000956
/// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000957
/// Countable Num: 1 Seq: 255 Event: 18 Listener: 2000957
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
Seq4 = 4,
Seq5 = 5,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Action0 = 97;
static constexpr auto Actor0 = 1000200;//Luciane (Guildmaster)
static constexpr auto Actor1 = 1000199;//Leih Aliapoh
static constexpr auto Actor2 = 1000204;
static constexpr auto Enemy0 = 39;//Tree Slug
static constexpr auto Enemy1 = 12;//Northern Vulture
static constexpr auto Eobject0 = 2000955;
static constexpr auto Eobject1 = 2000956;
static constexpr auto Eobject2 = 2000957;
static constexpr auto Eobject3 = 2000958;
static constexpr auto Eobject4 = 2000959;
static constexpr auto Eobject5 = 2001175;
static constexpr auto Eobject6 = 2001177;
static constexpr auto Eobject7 = 2001178;
public:
ClsArc997() : Sapphire::ScriptAPI::QuestScript( 65670 ){};
~ClsArc997() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00030( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00001( quest, player );
else if( quest.getSeq() == Seq3 )
Scene00026( quest, player );
else if( quest.getSeq() == Seq5 )
Scene00029( quest, player );
break;
}
case Actor2:
{
break;
}
}
}
void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override
{
if( nameId != Enemy0 && nameId != Enemy1 )
return;
auto currentKC39 = quest.getUI8AL() + 1;
auto currentKC12 = quest.getUI8BH() + 1;
switch( nameId )
{
case Enemy0:
{
if( currentKC39 >= 8 )
{
quest.setUI8AL( currentKC39 );
checkQuestCompletion( quest, player, 2 );
eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC39, 8 );
}
else if( currentKC39 < 8 )
{
quest.setUI8AL( currentKC39 );
eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC39, 8 );
}
break;
}
case Enemy1:
{
if( currentKC12 >= 8 )
{
quest.setUI8BH( currentKC12 );
checkQuestCompletion( quest, player, 2 );
eventMgr().sendEventNotice( player, getId(), 4, 2, currentKC12, 8 );
}
else if( currentKC12 < 8 )
{
quest.setUI8BH( currentKC12 );
eventMgr().sendEventNotice( player, getId(), 4, 2, currentKC12, 8 );
}
break;
}
}
}
void onEObjHit( World::Quest &quest, Sapphire::Entity::Player &player, uint64_t actorId, uint32_t actionId ) override
{
auto actor = eventMgr().mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
switch( actor )
{
case Eobject0:
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00002( quest, player );
break;
case Eobject1:
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00003( quest, player );
break;
case Eobject2:
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00004( quest, player );
break;
case Eobject3:
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00005( quest, player );
break;
case Eobject4:
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00006( quest, player );
break;
case Eobject5:
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00007( quest, player );
break;
case Eobject6:
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00008( quest, player );
break;
case Eobject7:
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00009( quest, player );
break;
}
}
private:
void checkQuestCompletion( World::Quest &quest, Entity::Player &player, uint32_t varIdx )
{
if( varIdx == 1 )
{
auto currentCC = quest.getUI8AL();
eventMgr().sendEventNotice( player, getId(), 0, 3, currentCC + 1, 6 );
quest.setUI8AL( currentCC + 1 );
if( currentCC + 1 >= 6 )
{
quest.setSeq( Seq3 );
quest.setUI8AL( 0 );
}
else
{
quest.setUI8AL( currentCC + 1 );
}
}
else if( varIdx == 2 )
{
auto QUEST_ONKILL_39 = quest.getUI8AL();
auto QUEST_ONKILL_12 = quest.getUI8BH();
if( QUEST_ONKILL_39 == 8 && QUEST_ONKILL_12 == 8 )
{
quest.setSeq( Seq5 );
}
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsArc997::Scene00000Return ) );
}
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsArc997::Scene00001Return ) );
}
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
quest.setSeq( Seq2 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ClsArc997::Scene00002Return ) );
}
void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 1, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsArc997::Scene00003Return ) );
}
void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 2, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsArc997::Scene00004Return ) );
}
void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 3, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsArc997::Scene00005Return ) );
}
void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 4, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ClsArc997::Scene00006Return ) );
}
void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 5, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ClsArc997::Scene00007Return ) );
}
void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 6, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ClsArc997::Scene00008Return ) );
}
void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 7, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ClsArc997::Scene00009Return ) );
}
void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 8, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ClsArc997::Scene00010Return ) );
}
void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ClsArc997::Scene00011Return ) );
}
void Scene00011Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00012( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &ClsArc997::Scene00012Return ) );
}
void Scene00012Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00013( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &ClsArc997::Scene00013Return ) );
}
void Scene00013Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00014( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &ClsArc997::Scene00014Return ) );
}
void Scene00014Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00015( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &ClsArc997::Scene00015Return ) );
}
void Scene00015Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00016( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &ClsArc997::Scene00016Return ) );
}
void Scene00016Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00017( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &ClsArc997::Scene00017Return ) );
}
void Scene00017Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00018( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &ClsArc997::Scene00018Return ) );
}
void Scene00018Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00019( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &ClsArc997::Scene00019Return ) );
}
void Scene00019Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00020( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &ClsArc997::Scene00020Return ) );
}
void Scene00020Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00021( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &ClsArc997::Scene00021Return ) );
}
void Scene00021Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00022( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &ClsArc997::Scene00022Return ) );
}
void Scene00022Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00023( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &ClsArc997::Scene00023Return ) );
}
void Scene00023Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00024( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &ClsArc997::Scene00024Return ) );
}
void Scene00024Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00025( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &ClsArc997::Scene00025Return ) );
}
void Scene00025Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00026( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &ClsArc997::Scene00026Return ) );
}
void Scene00026Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
quest.setSeq( Seq4 );
}
//////////////////////////////////////////////////////////////////////
void Scene00027( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &ClsArc997::Scene00027Return ) );
}
void Scene00027Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00028( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &ClsArc997::Scene00028Return ) );
}
void Scene00028Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00029( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 29, NONE, bindSceneReturn( &ClsArc997::Scene00029Return ) );
}
void Scene00029Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00030( World::Quest &quest, Entity::Player &player )
{
eventMgr().playQuestScene( player, getId(), 30, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsArc997::Scene00030Return ) );
}
void Scene00030Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
{
if( result.getResult( 0 ) == 1 )
player.finishQuest( getId(), result.getResult( 1 ) );
}
};
EXPOSE_SCRIPT( ClsArc997 );