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https://github.com/SapphireServer/Sapphire.git
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156 lines
No EOL
4.4 KiB
C++
156 lines
No EOL
4.4 KiB
C++
// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <Actor/BNpc.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: ManFst207_00510
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// Quest Name: A Wild Rose by Any Other Name
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// Quest ID: 66046
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// Start NPC: 1003783
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// End NPC: 1003929
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using namespace Sapphire;
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class ManFst207 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AH
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// UI8AL
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// UI8BH
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/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1005015
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/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1005119
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1003783;//Minfilia
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static constexpr auto Actor1 = 1005015;//Thancred
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static constexpr auto Actor2 = 1005119;
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static constexpr auto Actor3 = 1003929;//Isembard
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static constexpr auto CutManfst20710 = 82;
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static constexpr auto Seq0Actor0Nq = 50;
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public:
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ManFst207() : Sapphire::ScriptAPI::QuestScript( 66046 ){};
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~ManFst207() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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Scene00001( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00002( quest, player );
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break;
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}
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case Actor2:
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{
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break;
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}
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case Actor3:
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{
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if( quest.getSeq() == SeqFinish )
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Scene00003( quest, player );
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break;
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}
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManFst207::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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Scene00050( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ManFst207::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( SeqFinish );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst207::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManFst207::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), result.getResult(1) );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00050( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst207::Scene00050Return ) );
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}
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void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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};
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EXPOSE_SCRIPT( ManFst207 ); |