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sapphire/src/world/Actor/EventObject.cpp

178 lines
4.5 KiB
C++

#include "EventObject.h"
#include "Territory/InstanceContent.h"
#include "Actor/Player.h"
#include <Logging/Logger.h>
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include <Network/CommonActorControl.h>
#include <Network/Util/PacketUtil.h>
#include <Util/UtilMath.h>
#include <Service.h>
#include <utility>
#include "WorldServer.h"
#include "Session.h"
#include "Manager/MgrUtil.h"
using namespace Sapphire;
using namespace Sapphire::Common;
using namespace Sapphire::Entity;
using namespace Sapphire::World::Manager;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::WorldPackets::Server;
using namespace Sapphire::Network::ActorControl;
EventObject::EventObject( uint32_t actorId, uint32_t objectId, uint32_t gimmickId, uint32_t instanceId, uint8_t initialState,
FFXIVARR_POSITION3 pos, float rotation, const std::string& givenName, uint8_t permissionInv ) :
GameObject( ObjKind::EventObj ),
m_gimmickId( gimmickId ),
m_instanceId( instanceId ),
m_state( initialState ),
m_objectId( objectId ),
m_name( givenName ),
m_housingLink( 0 ),
m_permissionInvisibility( permissionInv ),
m_ownerId( INVALID_GAME_OBJECT_ID )
{
m_id = actorId;
m_pos.x = pos.x;
m_pos.y = pos.y;
m_pos.z = pos.z;
m_rot = rotation;
}
uint32_t EventObject::getGimmickId() const
{
return m_gimmickId;
}
uint32_t EventObject::getObjectId() const
{
return m_objectId;
}
float EventObject::getScale() const
{
return m_scale;
}
void EventObject::setScale( float scale )
{
m_scale = scale;
}
EventObject::OnTalkEventHandler EventObject::getOnTalkHandler() const
{
return m_onTalkEventHandler;
}
void EventObject::setOnTalkHandler( EventObject::OnTalkEventHandler handler )
{
m_onTalkEventHandler = std::move( handler );
}
void EventObject::setGimmickId( uint32_t gimmickId )
{
m_gimmickId = gimmickId;
}
uint8_t EventObject::getState() const
{
return m_state;
}
void EventObject::setState( uint8_t state )
{
m_state = state;
}
void EventObject::setAnimationFlag( uint32_t flag, uint32_t animationFlag )
{
Network::Util::Packet::sendActorControl( getInRangePlayerIds(), getId(), EObjAnimation, flag, animationFlag );
}
void EventObject::setHousingLink( uint32_t housingLink )
{
m_housingLink = housingLink;
}
uint32_t EventObject::getHousingLink() const
{
return m_housingLink;
}
void EventObject::setParentInstance( Sapphire::TerritoryPtr instance )
{
m_parentInstance = std::move( instance );
}
TerritoryPtr EventObject::getParentInstance() const
{
return m_parentInstance;
}
void EventObject::spawn( PlayerPtr pTarget )
{
auto spawnIndex = pTarget->getNextObjSpawnIndexForActorId( getId() );
if( !pTarget->isObjSpawnIndexValid( spawnIndex ) )
return;
auto& server = Common::Service< World::WorldServer >::ref();
Logger::debug( "Spawning EObj: id#{0} name={1}", getId(), getName() );
auto eobjStatePacket = makeZonePacket< FFXIVIpcCreateObject >( getId(), pTarget->getId() );
eobjStatePacket->data().Index = spawnIndex;
eobjStatePacket->data().Kind = getObjKind();
eobjStatePacket->data().Flag = getState();
eobjStatePacket->data().BaseId = getObjectId();
eobjStatePacket->data().LayoutId = getInstanceId();
eobjStatePacket->data().BindLayoutId = getGimmickId();
eobjStatePacket->data().OwnerId = getOwnerId();
eobjStatePacket->data().Pos = getPos();
eobjStatePacket->data().Scale = getScale();
eobjStatePacket->data().EntityId = getId();
eobjStatePacket->data().Dir = Util::floatToUInt16Rot( getRot() );
eobjStatePacket->data().OwnerId = getOwnerId();
eobjStatePacket->data().PermissionInvisibility = getPermissionInvisibility();
eobjStatePacket->data().Args = 0xE0;
eobjStatePacket->data().Args2 = 0; // initial animation state
eobjStatePacket->data().Args3 = getHousingLink();
server.queueForPlayer( pTarget->getCharacterId(), eobjStatePacket );
}
void EventObject::despawn( PlayerPtr pTarget )
{
Logger::debug( "despawn eobj#{0}", getId() );
pTarget->freeObjSpawnIndexForActorId( getId() );
}
const std::string& EventObject::getName() const
{
return m_name;
}
uint32_t EventObject::getInstanceId() const
{
return m_instanceId;
}
uint8_t EventObject::getPermissionInvisibility() const
{
return m_permissionInvisibility;
}
void EventObject::setPermissionInvisibility( uint8_t permissionInvisibility )
{
Network::Util::Packet::sendActorControl( getInRangePlayerIds(), getId(), DirectorEObjMod, permissionInvisibility );
}
uint32_t Sapphire::Entity::EventObject::getOwnerId() const
{
return m_ownerId;
}