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Actor.cpp
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don't send position updates when pushing bnpcs
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2019-02-01 00:04:19 +11:00 |
Actor.h
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don't send position updates when pushing bnpcs
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2019-02-01 00:04:19 +11:00 |
BNpc.cpp
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don't send position updates when pushing bnpcs
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2019-02-01 00:04:19 +11:00 |
BNpc.h
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Revert "fix npcs not facing target after being pushed"
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2019-02-01 00:03:15 +11:00 |
BNpcTemplate.cpp
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
BNpcTemplate.h
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
Chara.cpp
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minor cleanup, some improvements to bnpc avoidance
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2019-01-31 23:44:53 +11:00 |
Chara.h
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minor cleanup, some improvements to bnpc avoidance
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2019-01-31 23:44:53 +11:00 |
EventObject.cpp
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Converting logging calls
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2019-01-04 12:34:19 +01:00 |
EventObject.h
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
Npc.cpp
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
Npc.h
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
Player.cpp
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log a warning to world log/player in the event an actor wasn't spawned
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2019-01-28 21:02:51 +11:00 |
Player.h
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heal npcs when retreating, set hp to max when retreat finishes, cleanup
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2019-01-26 13:40:02 +11:00 |
PlayerEvent.cpp
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manage timer vars and call onTick from Chara update instead of derived classes
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2019-01-28 19:16:44 +11:00 |
PlayerInventory.cpp
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#448 - remove deed on build
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2018-12-30 17:44:03 +11:00 |
PlayerQuest.cpp
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More fw cleanup
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2018-12-25 01:57:50 +01:00 |
PlayerSql.cpp
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Converting logging calls
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2019-01-04 12:34:19 +01:00 |
SpawnGroup.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnGroup.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |