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sapphire/src/world/Actor
Tahir 9445bc0260 fix 0 duration timepoints
- fix BNpcSpawn timepoint
- temp workaround for actions
- fix selectors not working as intended
- todo: rewrite this shit to not abuse copy ctors
2024-06-24 18:41:18 +01:00
..
BNpc.cpp fix some timeline bugs, temporarily disable gambits 2024-06-23 01:30:07 +01:00
BNpc.h fix 0 duration timepoints 2024-06-24 18:41:18 +01:00
Chara.cpp fix 0 duration timepoints 2024-06-24 18:41:18 +01:00
Chara.h Add function to remove multiple statuseffects by id 2024-06-21 16:12:33 +02:00
EventObject.cpp Another big batch of refactoring for readability. 2023-03-08 09:20:08 +01:00
EventObject.h Clang tidy cleanups 2023-01-17 08:28:06 +01:00
GameObject.cpp Another big batch of refactoring for readability. 2023-03-08 09:20:08 +01:00
GameObject.h sendToInRangeSet removed 2023-02-17 22:46:02 +01:00
Npc.cpp Another big batch of refactoring for readability. 2023-03-08 09:20:08 +01:00
Npc.h Initial commit of Sapphire for FFXIV 3.0 "light rewrite" 2021-11-27 00:53:57 +01:00
Player.cpp [3.x] WIP: Initial Action and StatusEffect implementation (#958) 2024-06-21 12:27:01 +10:00
Player.h [3.x] WIP: Initial Action and StatusEffect implementation (#958) 2024-06-21 12:27:01 +10:00
PlayerEvent.cpp Another big batch of refactoring for readability. 2023-03-08 09:20:08 +01:00
PlayerInventory.cpp Refactoring of action logic, ongoing. 2023-03-09 21:54:30 +01:00
PlayerQuest.cpp Another big batch of refactoring for readability. 2023-03-08 09:20:08 +01:00
PlayerSql.cpp [3.x] WIP: Initial Action and StatusEffect implementation (#958) 2024-06-21 12:27:01 +10:00