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sapphire/src/scripts/quest/subquest/thanalan_central/SubWil073.cpp
Pinapelz 3b274cd9ae Central Thanalan SubWil MSQ
- SubWil026
- SubWil073
- SubWil080
2023-05-10 16:47:24 -07:00

415 lines
No EOL
13 KiB
C++

// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <Actor/BNpc.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Actor/BNpc.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Territory.h"
// Quest Script: SubWil073_00327
// Quest Name: Spriggan Cleaning
// Quest ID: 65863
// Start NPC: 1001447 (Warin)
// End NPC: 1001447 (Warin)
using namespace Sapphire;
class SubWil073 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AH
// UI8AL
// UI8BH
// UI8BL
// UI8CH
// UI8CL
// UI8DH
// UI8DL
// UI8EH
/// Countable Num: 4 Seq: 1 Event: 1 Listener: 2000377
/// Countable Num: 1 Seq: 255 Event: 5 Listener: 100
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001447; // Warin ( Pos: -32.639099 -1.033260 -148.485992 Teri: 141 )
static constexpr auto Enemy0 = 3742257; //
static constexpr auto Enemy1 = 3742258; //
static constexpr auto Enemy2 = 3742259; //
static constexpr auto Enemy3 = 3742261; //
static constexpr auto Eobject0 = 2000377; // Pockmarked Silver Ore ( Pos: -134.695999 6.168210 -116.594002 Teri: 141 )
static constexpr auto Eobject1 = 2000378; // Pockmarked Silver Ore ( Pos: -95.958298 -1.021940 -163.731003 Teri: 141 )
static constexpr auto Eobject2 = 2000379; // Pockmarked Silver Ore ( Pos: -103.938004 0.491295 -213.695007 Teri: 141 )
static constexpr auto Eobject3 = 2000380; // Pockmarked Silver Ore ( Pos: -1.174590 -1.322410 -111.265999 Teri: 141 )
static constexpr auto EventActionSearch = 1;
static constexpr auto Seq0Actor0 = 0; //
static constexpr auto Seq1Eobject0 = 1; //
static constexpr auto Seq1Eobject0Eventactionno = 99; // Hecatoncheir Piledriver
static constexpr auto Seq1Eobject0Eventactionok = 100; // Hecatoncheir Blastmaster ( Pos: -135.210007 5.708900 -117.417999 Teri: 141 )
static constexpr auto Seq1Eobject1 = 2; // Ruins Runner ( Pos: -5.462710 -1.142520 27.215000 Teri: 5 )
static constexpr auto Seq1Eobject1Eventactionno = 97; // Hecatoncheir Stonehauler
static constexpr auto Seq1Eobject1Eventactionok = 98; // Hecatoncheir Shockblocker
static constexpr auto Seq1Eobject2 = 3; // Antelope Doe
static constexpr auto Seq1Eobject2Eventactionno = 95; // Flux Flan
static constexpr auto Seq1Eobject2Eventactionok = 96; // Hecatoncheir Overseer
static constexpr auto Seq1Eobject3 = 4; // Antelope Stag
static constexpr auto Seq1Eobject3Eventactionno = 93; // Sargas
static constexpr auto Seq1Eobject3Eventactionok = 94; // Shaula
static constexpr auto Seq2Actor0 = 5; // Opo-opo
public:
SubWil073() : Sapphire::ScriptAPI::QuestScript( 65863 ){};
~SubWil073() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00005( quest, player );
break;
}
case Eobject0:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearch,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00094( quest, player );
},
nullptr, 0 );
break;
}
case Eobject1:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearch,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00095( quest, player );
},
nullptr, 0 );
break;
}
case Eobject2:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearch,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00096( quest, player );
},
nullptr, 0 );
break;
}
case Eobject3:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearch,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00097( quest, player );
},
nullptr, 0 );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
switch (bnpc.getLayoutId())
{
case Enemy0:
{
quest.setUI8AL( 1 );
quest.setUI8BH( 1 );
checkQuestCompletion( quest, player );
break;
}
case Enemy1:
{
quest.setUI8BL( 1 );
quest.setUI8CH( 1 );
checkQuestCompletion( quest, player );
break;
}
case Enemy2:
{
quest.setUI8CL( 1 );
quest.setUI8DH( 1 );
checkQuestCompletion( quest, player );
break;
}
case Enemy3:
{
quest.setUI8DL( 1 );
quest.setUI8EH( 1 );
checkQuestCompletion( quest, player );
break;
}
}
}
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
{
quest.setUI8AH( quest.getUI8AH() + 1 );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 4 );
if( quest.getUI8AH() >= 4 )
{
quest.setUI8AL( 0 );
quest.setUI8BH( 0 );
quest.setUI8BL( 0 );
quest.setUI8CH( 0 );
quest.setUI8CL( 0 );
quest.setUI8DH( 0 );
quest.setUI8DL( 0 );
quest.setUI8EH( 0 );
quest.setUI8AH( 0 );
quest.setBitFlag8( 1, false );
quest.setBitFlag8( 2, false );
quest.setBitFlag8( 3, false );
quest.setBitFlag8( 4, false );
quest.setSeq( SeqFinish );
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil073::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil073::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil073::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil073::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubWil073::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubWil073::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00093( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 93, NONE, bindSceneReturn( &SubWil073::Scene00093Return ) );
}
void Scene00093Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00094( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 94, NONE, bindSceneReturn( &SubWil073::Scene00094Return ) );
}
void Scene00094Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy );
enemy->setTriggerOwnerId( player.getId() );
enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
quest.setBitFlag8( 1, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00095( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 95, NONE, bindSceneReturn( &SubWil073::Scene00095Return ) );
}
void Scene00095Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy );
enemy->setTriggerOwnerId( player.getId() );
enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
quest.setBitFlag8( 2, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00096( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 96, NONE, bindSceneReturn( &SubWil073::Scene00096Return ) );
}
void Scene00096Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy );
enemy->setTriggerOwnerId( player.getId() );
enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
quest.setBitFlag8( 3, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00097( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubWil073::Scene00097Return ) );
}
void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy = instance->createBNpcFromLayoutId( Enemy3, 1220 /*Find the right value*/, Common::BNpcType::Enemy );
enemy->setTriggerOwnerId( player.getId() );
enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
quest.setBitFlag8( 4, true );
}
//////////////////////////////////////////////////////////////////////
void Scene00098( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 98, NONE, bindSceneReturn( &SubWil073::Scene00098Return ) );
}
void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubWil073::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubWil073::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( SubWil073 );