.. |
Job
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[3.x] WIP: Initial Action and StatusEffect implementation (#958)
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2024-06-21 12:27:01 +10:00 |
Action.cpp
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add chara dirty flag, move bnpc position updates to tick
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2024-06-25 17:41:14 +01:00 |
Action.h
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add chara dirty flag, move bnpc position updates to tick
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2024-06-25 17:41:14 +01:00 |
ActionLut.cpp
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[3.x] WIP: Initial Action and StatusEffect implementation (#958)
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2024-06-21 12:27:01 +10:00 |
ActionLut.h
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Change StatusEntry duration to unsigned int
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2024-06-21 12:33:26 +02:00 |
ActionLutData.cpp
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myerge squashy;
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2025-01-03 02:46:22 -03:00 |
ActionLutData.h
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[3.x] WIP: Initial Action and StatusEffect implementation (#958)
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2024-06-21 12:27:01 +10:00 |
ActionResult.cpp
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Avoid copying modifiers to applyStatusEffect
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2024-06-21 12:33:18 +02:00 |
ActionResult.h
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Avoid copying modifiers to applyStatusEffect
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2024-06-21 12:33:18 +02:00 |
ActionResultBuilder.cpp
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Maintarget logic improved in AOE packet generation
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2025-01-06 20:17:09 +01:00 |
ActionResultBuilder.h
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Avoid copying modifiers to applyStatusEffect
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2024-06-21 12:33:18 +02:00 |
CommonAction.h
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[3.x] WIP: Initial Action and StatusEffect implementation (#958)
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2024-06-21 12:27:01 +10:00 |
EventAction.cpp
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More cleanup of player packets.
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2023-03-06 10:12:29 +01:00 |
EventAction.h
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Initial commit of Sapphire for FFXIV 3.0 "light rewrite"
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2021-11-27 00:53:57 +01:00 |
EventItemAction.cpp
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More cleanup around actions
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2023-02-28 22:30:54 +01:00 |
EventItemAction.h
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More cleanup around actions
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2023-02-28 22:30:54 +01:00 |
ItemAction.cpp
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myerge squashy;
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2025-01-03 02:46:22 -03:00 |
ItemAction.h
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implement unlocking orchestrion roll
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2024-01-10 20:35:02 -08:00 |
ItemManipulationAction.cpp
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Refactoring of action logic, ongoing.
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2023-03-09 21:54:30 +01:00 |
ItemManipulationAction.h
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More cleanup around actions
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2023-02-28 22:30:54 +01:00 |
MountAction.cpp
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Refactoring of action logic, ongoing.
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2023-03-09 21:54:30 +01:00 |
MountAction.h
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Remove Component namespace
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2022-01-27 21:24:54 +01:00 |