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sapphire/src/world
2019-04-08 08:02:50 +10:00
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Action refactoring, make ranged targeted aoe actions work somewhat properly 2019-04-07 16:31:09 +10:00
Actor Merge remote-tracking branch 'upstream/develop' into develop 2019-04-08 08:02:50 +10:00
ContentFinder Restructured project slightly 2018-12-13 12:40:42 +01:00
DebugCommand Added BaseManager and moved DebugCommandHandler to Manager 2018-12-22 22:25:03 +01:00
Event Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
Inventory Gear matters! 2019-03-21 18:06:48 +01:00
Linkshell Restructured project slightly 2018-12-13 12:40:42 +01:00
Manager Merge remote-tracking branch 'upstream/develop' into develop 2019-04-08 08:02:50 +10:00
Math fix windows builds for now, missing a couple stat functions 2019-03-26 17:33:00 +11:00
Navi fix formatting and drop MAX_POLYS back down 2019-01-28 16:35:03 +11:00
Network Changed the way players are being iterated for updating, some questbattle additions 2019-04-07 13:27:56 +02:00
Script Changed the way players are being iterated for updating, some questbattle additions 2019-04-07 13:27:56 +02:00
StatusEffect Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Territory Move questbattle opening scene into the script 2019-04-07 23:42:24 +02:00
Util Changed the way players are being iterated for updating, some questbattle additions 2019-04-07 13:27:56 +02:00
CMakeLists.txt ActorFilters now functional 2019-04-05 13:15:14 +02:00
ForwardsZone.h Initial work on QuestBattle instances 2019-03-31 01:39:49 +01:00
mainGameServer.cpp add CrashHandler to lobby/api/world and cleanup test code in tools 2019-03-26 23:17:57 +11:00
ServerMgr.cpp Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
ServerMgr.h lobby works again with new config stuff 2019-01-07 23:00:09 +11:00
Session.cpp Start of action target selection implementation 2019-04-07 16:04:36 +10:00
Session.h Start of action target selection implementation 2019-04-07 16:04:36 +10:00