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sapphire/src/world/Actor
2019-04-06 11:44:06 +11:00
..
Actor.cpp ActorFilters now functional 2019-04-05 13:15:14 +02:00
Actor.h ActorFilters now functional 2019-04-05 13:15:14 +02:00
BNpc.cpp Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
BNpc.h Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
BNpcTemplate.cpp Restructured project slightly 2018-12-13 12:40:42 +01:00
BNpcTemplate.h Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
Chara.cpp Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
Chara.h Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
EventObject.cpp More groundwork for questbattles 2019-03-31 11:27:11 +02:00
EventObject.h More groundwork for questbattles 2019-03-31 11:27:11 +02:00
Npc.cpp remove most code related to the old action implementation 2019-02-08 21:18:01 +11:00
Npc.h Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Player.cpp remove unused header, fix monsternote crashing world if class has none 2019-04-06 11:44:06 +11:00
Player.h Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
PlayerEvent.cpp Refactor -> removal of unnessecary player pointer in eventhandler 2019-03-14 14:08:21 +01:00
PlayerInventory.cpp Pieity bonus applies to mp and vitality to hp now 2019-03-21 18:53:32 +01:00
PlayerQuest.cpp Repaired quest rewards 2019-03-28 11:59:02 +01:00
PlayerSql.cpp Hunting log now implemented for classes. GC still to come 2019-03-28 22:58:40 +01:00
SpawnGroup.cpp Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnGroup.h Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnPoint.cpp Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnPoint.h Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00