NotAdam
4eb42a3d0e
remove unused header, fix monsternote crashing world if class has none
2019-04-06 11:44:06 +11:00
mordred
8ea23d521b
ActorFilters now functional
2019-04-05 13:15:14 +02:00
Mordred
af07092978
Refactored the way timestamps are passed through update handlers
2019-04-04 23:29:52 +02:00
NotAdam
360fd5ce69
add primary cost handling for actions for mp/tp
2019-04-04 21:56:59 +11:00
Mordred
4cc8b99da2
Added some InitZone information
2019-04-02 23:56:47 +02:00
Mordred
e06099f762
Questbattle instances can be created and joined.
2019-03-31 23:45:03 +02:00
Mordred
859fd0044a
More groundwork for questbattles
2019-03-31 11:27:11 +02:00
Mordred
5c9d40fa9b
Claimed mobs will now display in the correct color. Red if owned by self, purple if owned by others
2019-03-29 17:12:22 +01:00
Mordred
3f22f0de18
Re-added setOwner method to BNpc, not working yet though
2019-03-28 23:57:58 +01:00
Mordred
c2ca32592c
Hunting log now implemented for classes. GC still to come
2019-03-28 22:58:40 +01:00
Mordred
ec21b1de21
Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
2019-03-28 16:27:41 +01:00
mordred
3c554f4d0d
Repaired quest rewards
2019-03-28 11:59:02 +01:00
Mordred
a6ba575932
Properly initialize hunt data from db
2019-03-26 23:08:34 +01:00
mordred
e0a3c4d35d
Fixed quest complete size, db reinit needed
2019-03-26 09:27:48 +01:00
Mordred
4482d91e8e
Merge pull request #535 from NotAdam/develop
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more stat calc functions, combo length validation
2019-03-26 08:17:22 +01:00
Mordred
37fd168051
Update PlayerSql.cpp
2019-03-26 08:13:45 +01:00
NotAdam
4b8b58a1a2
move m_bonusStats to std::array and zero it out on init
2019-03-26 17:33:00 +11:00
NotAdam
14d42f857d
validate the time since the last combo action and ignore any old combos
2019-03-26 17:33:00 +11:00
Mordred
8b6e78877d
Load hunting log data
2019-03-26 00:04:27 +01:00
NotAdam
06e199a364
add rudimentary action comboing, doesn't highlight actions on the hotbar
2019-03-23 20:59:51 +11:00
Mordred
3e7950d219
Pieity bonus applies to mp and vitality to hp now
2019-03-21 18:53:32 +01:00
Mordred
df2da68633
Gear matters!
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Gear stats are applied now, excluding materia.
2019-03-21 18:06:48 +01:00
Mordred
497761a282
Preload defense / block values into items
2019-03-20 22:16:02 +01:00
Mordred
b639db836e
Calculate and display character stats correctly
2019-03-20 21:29:34 +01:00
Mordred
67a9b3cc5a
Added SubWil020
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Changed the way QuestFlags are indexed to directly mimic retail.
This should make implementing new quests more straight forward as
indices can be used as they appear in the decompiled scripts.
2019-03-17 22:25:52 +01:00
mordred
cfa049a2b5
Refactor -> removal of unnessecary player pointer in eventhandler
2019-03-14 14:08:21 +01:00
Mordred
8a35c4e370
Plenty more cleanup and code quality adjustments.
2019-03-11 22:48:33 +01:00
mordred
bfa6f74501
Renamed GamePacketNew... finally
2019-03-08 15:34:38 +01:00
NotAdam
2f4ca9b589
add teleporting back in, remove action targeting for now
2019-03-07 21:58:12 +11:00
NotAdam
fc62be84a2
simplify action interface naming slightly - drops on prefix from vfuncs
2019-03-07 20:33:29 +11:00
NotAdam
9d6622b522
add ref to Data::Action inside action obj, move can cast logic to action
2019-03-07 20:28:35 +11:00
NotAdam
36b693fc70
minor refactoring, fix adventurer actions not working
2019-02-17 16:55:00 +11:00
NotAdam
8db5818371
Add EventActions back in so the opening quests work again
2019-02-17 15:47:03 +11:00
NotAdam
7051734b68
restructure how actionscripts work
2019-02-10 23:28:15 +11:00
NotAdam
cc9e1a4275
refactor transactionId -> sequence
2019-02-09 22:59:14 +11:00
NotAdam
c17de516c7
cleanup unused getClassAsInt function
2019-02-09 18:01:53 +11:00
NotAdam
d151caef85
move effectentry to common, minor refactoring
2019-02-09 17:07:53 +11:00
NotAdam
3db83cf716
cleanup teleport query code
2019-02-08 21:20:53 +11:00
NotAdam
259c69c3ca
remove most code related to the old action implementation
2019-02-08 21:18:01 +11:00
AriAvery
2dca8f9f72
Update BNpc.cpp
2019-02-06 23:29:51 +01:00
AriAvery
9dbd53d9c0
Update BNpc.cpp
2019-02-06 23:28:17 +01:00
AriAvery
3db99814c3
Mostly retial like movement + bnpcs auto attack move delay
2019-02-06 18:51:51 +01:00
AriAvery
df56b88cae
Improved player momvement
2019-02-06 08:49:57 +01:00
NotAdam
9f2dee403c
fix name inconsistency with bnpc kill script callbacks
2019-02-02 23:32:36 +11:00
NotAdam
252998c194
refactor minion to companion and add companion spawning
2019-02-02 23:06:57 +11:00
Mordred
412202cc0b
Temprarly disabling pushing of other bnpcs
2019-01-31 23:08:43 +01:00
NotAdam
c349142929
don't send position updates when pushing bnpcs
2019-02-01 00:04:19 +11:00
NotAdam
8c9c98e896
Revert "fix npcs not facing target after being pushed"
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This reverts commit 692c32b934
.
2019-02-01 00:03:15 +11:00
NotAdam
692c32b934
fix npcs not facing target after being pushed
2019-01-31 23:55:55 +11:00
NotAdam
31cb9ba97c
minor cleanup, some improvements to bnpc avoidance
2019-01-31 23:44:53 +11:00