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258 lines
7.3 KiB
ChaiScript
258 lines
7.3 KiB
ChaiScript
// Quest Script: ManFst002_00124
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// Quest Name: Close to Home
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// Quest ID: 65660
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// Start NPC: 1001140
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// End NPC: 1000100
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class ManFst002Def
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{
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//////////////////////////////////////////////////////////////////////
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// default ctor
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def ManFst002Def()
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{
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// Basic quest information
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this.name = "Close to Home";
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this.id = 65621;
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// These are the quest vars / flags used in this quest
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// GetQuestBitFlag8
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// GetQuestUI8AL -- attube to Aetheryte
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// GetQuestUI8BH -- visit class guild
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// GetQuestUI8BL -- Listen to Parsement in the market check mark
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// GetQuestUI8CH -- recieve Key item
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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this.SEQ_0 = 0;
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this.SEQ_1 = 1;
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this.SEQ_FINISH = 255;
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//this.SEQ_OFFER = ?;
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// Quest rewards
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this.RewardExpFactor = 100;
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this.RewardGil = 107;
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// Entities found in the script data of the quest
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// some of these may be useful
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this.ACTOR0 = 1001140;
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this.ACTOR1 = 2;
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this.ACTOR2 = 1000251;
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this.ACTOR20 = 1000159;
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this.ACTOR3 = 1000768;
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this.ACTOR4 = 1000100;
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this.BIND_ACTOR0 = 6229224;
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this.HOW_TO_DESION = 13;
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this.HOW_TO_MAP_AND_NAVI = 4;
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this.ITEM0 = 2000074;
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this.LOC_ACTOR0 = 1003159;
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this.LOC_MARKER_01 = 2153091;
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this.LOC_MARKER_02 = 2153104;
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this.LOC_MARKER_03 = 2153111;
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this.LOC_MARKER_04 = 2154539;
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this.LOC_MARKER_05 = 2154540;
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this.LOC_MARKER_06 = 2154541;
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this.LOC_MARKER_07 = 2210446;
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this.LOC_MARKER_08 = 2210454;
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this.LOC_MARKER_09 = 2210461;
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this.LOC_MOTION0 = 799;
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this.POPRANGE0 = 2280858;
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this.REWARD_DESION = 1;
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this.SEQ_0_ACTOR0 = 0;
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this.SEQ_0_ACTOR0_LQ = 50;
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this.SEQ_1_ACTOR0 = 4;
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this.SEQ_1_ACTOR1 = 1;
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this.SEQ_1_ACTOR1_WAIT = 51;
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this.SEQ_1_ACTOR2 = 2;
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this.SEQ_1_ACTOR3 = 3;
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this.SEQ_1_ACTOR3_NPCTRADENO = 99;
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this.SEQ_1_ACTOR3_NPCTRADEOK = 100;
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this.SEQ_2_ACTOR4 = 5;
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this.TERRITORYTYPE0 = 132;
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this.UNLOCK_DESION = 14;
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}
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def checkQuestCompletion( player, varIdx )
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{
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if (varIdx == 3)
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{
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player.questMessage(this.id, 1, 0, 0, 0 );
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}
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else if (varIdx == 2)
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{
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player.questMessage(this.id, 2, 0, 0, 0 );
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}
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else
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{
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player.questMessage(this.id, 0, 0, 0, 0 );
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}
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var QUEST_VAR_ATTUNE = player.getQuestUI8AL( this.id );
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var QUEST_VAR_CLASS = player.getQuestUI8BH( this.id );
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var QUEST_VAR_TRADE = player.getQuestUI8BL( this.id );
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if ( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
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{
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player.questUpdate( this.id, this.SEQ_FINISH );
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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def Scene00000( player )
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{
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player.eventPlay( this.id, 0, 0x2000/*flags*/, 0/*unk*/, 0/*unk*/,
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fun( player, eventId, param1, param2, param3 )
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{
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if( param2 == 1 ) // accept quest
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{
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ManFst002.Scene00050( player );
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}
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});
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}
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def Scene00001( player )
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{
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player.eventPlay( this.id, 1, 0x0EFB/*flags*/, 0/*unk*/, 0/*unk*/,
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fun( player, eventId, param1, param2, param3 )
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{
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player.setQuestUI8AL( ManFst002.id, 1 );
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ManFst002.checkQuestCompletion( player, 0 );
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});
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}
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def Scene00002( player )
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{
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player.eventPlay( this.id, 2, 0, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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player.setQuestUI8BH( ManFst002.id, 1 );
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ManFst002.checkQuestCompletion( player, 3 );
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});
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}
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def Scene00003( player )
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{
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player.eventPlay( this.id, 3, NONE/*flags*/, 0/*unk*/, 0/*unk*/,
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fun( player, eventId, param1, param2, param3 )
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{
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if ( param2 == 1 )
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{
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ManFst002.Scene00100( player );
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}
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else
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{
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ManFst002.Scene00099( player );
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}
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});
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}
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def Scene00004( player )
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{
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player.eventPlay( this.id, 4, 0, 0, 0 );
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}
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def Scene00005( player )
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{
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player.eventPlay( this.id, 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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if( param2 == 1 ) // finish quest
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{
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if( player.giveQuestRewards( ManFst002.id, 0 ) )
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{
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player.questFinish( ManFst002.id );
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}
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}
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});
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}
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def Scene00050( player )
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{
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player.eventPlay( this.id, 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0/*unk*/, 0/*unk*/,
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fun( player, eventId, param1, param2, param3 )
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{
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// accepting quest "close to home"
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player.questUpdate( ManFst002.id, 1 );
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player.setQuestUI8CH( ManFst002.id, 1 ); // receive key item
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// event is done, need to teleport to real zone.
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player.setZone( 132 );
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//player.setZone(183); back to starting griania for debug purpose
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});
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}
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def Scene00051( player )
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{
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player.eventPlay( this.id, 51, 0, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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ManFst002.Scene00001( player );
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});
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}
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def Scene00099( player )
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{
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player.eventPlay( this.id, 99, 0, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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ManFst002.Scene00004( player );
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});
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}
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def Scene00100( player )
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{
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player.eventPlay( this.id, 100, 0x0EFB, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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player.setQuestUI8CH( ManFst002.id, 0 ); // remove key item, since we have just traded it
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player.setQuestUI8BL( ManFst002.id, 1 );
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ManFst002.checkQuestCompletion(player, 2 );
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});
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}
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def onTalk( eventId, player, actorId )
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{
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var actor = mapActor( actorId );
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if( actor == this.ACTOR0 )
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{
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this.Scene00000( player );
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}
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else if( actor == this.ACTOR1 )
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{
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// starting the eventaction 0x13 ( attuning )
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player.eventActionStart( 0x050002, 0x13,
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fun( player, eventId, additional )
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{
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player.questMessage( 0x050002, 0, 1, 0, 0 );
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player.aetheryteRegister( 2 );
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player.learnAction( 1 );
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ManFst002.Scene00051( player );
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},
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fun( player, eventId, additional ) {},
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0x050002 );
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player.unlock();
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}
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else if( actor == this.ACTOR2 )
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{
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this.Scene00002( player );
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}
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else if( actor == this.ACTOR3 )
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{
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this.Scene00003( player );
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}
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else if( actor == this.ACTOR4 )
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{
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this.Scene00005( player );
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}
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}
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};
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GLOBAL ManFst002 = ManFst002Def();
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