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sapphire/scripts/chai/quest/ManWil001.chai_generated
2017-08-29 23:22:41 +02:00

214 lines
6.8 KiB
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// This is an automatically generated chai script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, change its extension to .chai
// and move it to the correct folder in bin/scripts/chai/quest
// Quest Script: ManWil001_00594
// Quest Name: Coming to Ul'dah
// Quest ID: 66130
// Start NPC: 1003987
// End NPC: 1003988
class ManWil001
{
//////////////////////////////////////////////////////////////////////
// default ctor
def ManWil001()
{
// Basic quest information
this.name = "Coming to Ul'dah";
this.id = 66130;
// Quest vars / flags used
// GetQuestUI8AL
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
this.SEQ_0 = 0;
this.SEQ_FINISH = 255;
// Quest rewards
this.RewardExpFactor = 50;
this.RewardGil = 103;
// Entities found in the script data of the quest
this.ACTOR0 = 1003987;
this.ACTOR1 = 1003988;
this.ACTOR20 = 1001285;
this.CUT_EVENT = 188;
this.EOBJECT0 = 2001681;
this.EOBJECT1 = 2001682;
this.EOBJECT2 = 2001683;
this.EOBJECT3 = 2001706;
this.EVENT_ACTION_SEARCH = 1;
this.OPENING_EVENT_HANDLER = 1245187;
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
def Scene00000( player )
{
player.eventPlay( this.id, 0, 0/*flags*/, 0/*unk*/, 0/*unk*/,
fun( player, eventId, subEvent, param1, param2, param3 )
{
var quest := ManWil001Obj;
// Callback area for this scene, called when the scene finishes
// Add logic here!!!
});
}
def Scene00001( player )
{
player.eventPlay( this.id, 1, 0/*flags*/, 0/*unk*/, 0/*unk*/,
fun( player, eventId, subEvent, param1, param2, param3 )
{
var quest := ManWil001Obj;
// Callback area for this scene, called when the scene finishes
// Add logic here!!!
});
}
def Scene00002( player )
{
player.eventPlay( this.id, 2, 0/*flags*/, 0/*unk*/, 0/*unk*/,
fun( player, eventId, subEvent, param1, param2, param3 )
{
var quest := ManWil001Obj;
// Callback area for this scene, called when the scene finishes
// Add logic here!!!
});
}
def Scene00003( player )
{
player.eventPlay( this.id, 3, 0/*flags*/, 0/*unk*/, 0/*unk*/,
fun( player, eventId, subEvent, param1, param2, param3 )
{
var quest := ManWil001Obj;
// Callback area for this scene, called when the scene finishes
// Add logic here!!!
});
}
def Scene00004( player )
{
player.eventPlay( this.id, 4, 0/*flags*/, 0/*unk*/, 0/*unk*/,
fun( player, eventId, subEvent, param1, param2, param3 )
{
var quest := ManWil001Obj;
// Callback area for this scene, called when the scene finishes
// Add logic here!!!
});
}
def Scene00005( player )
{
player.eventPlay( this.id, 5, 0/*flags*/, 0/*unk*/, 0/*unk*/,
fun( player, eventId, subEvent, param1, param2, param3 )
{
var quest := ManWil001Obj;
// Callback area for this scene, called when the scene finishes
// Add logic here!!!
});
}
def Scene00006( player )
{
player.eventPlay( this.id, 6, 0/*flags*/, 0/*unk*/, 0/*unk*/,
fun( player, eventId, subEvent, param1, param2, param3 )
{
var quest := ManWil001Obj;
// Callback area for this scene, called when the scene finishes
// Add logic here!!!
});
}
def Scene00007( player )
{
player.eventPlay( this.id, 7, 0/*flags*/, 0/*unk*/, 0/*unk*/,
fun( player, eventId, subEvent, param1, param2, param3 )
{
var quest := ManWil001Obj;
// Callback area for this scene, called when the scene finishes
// Add logic here!!!
});
}
def Scene00008( player )
{
player.eventPlay( this.id, 8, 0/*flags*/, 0/*unk*/, 0/*unk*/,
fun( player, eventId, subEvent, param1, param2, param3 )
{
var quest := ManWil001Obj;
// Callback area for this scene, called when the scene finishes
// Add logic here!!!
});
}
def Scene00009( player )
{
player.eventPlay( this.id, 9, 0/*flags*/, 0/*unk*/, 0/*unk*/,
fun( player, eventId, subEvent, param1, param2, param3 )
{
var quest := ManWil001Obj;
// Callback area for this scene, called when the scene finishes
// Add logic here!!!
});
}
def Scene00010( player )
{
player.eventPlay( this.id, 10, 0/*flags*/, 0/*unk*/, 0/*unk*/,
fun( player, eventId, subEvent, param1, param2, param3 )
{
var quest := ManWil001Obj;
// Callback area for this scene, called when the scene finishes
// Add logic here!!!
});
}
def Scene00011( player )
{
player.eventPlay( this.id, 11, 0/*flags*/, 0/*unk*/, 0/*unk*/,
fun( player, eventId, subEvent, param1, param2, param3 )
{
var quest := ManWil001Obj;
// Callback area for this scene, called when the scene finishes
// Add logic here!!!
});
}
def Scene00012( player )
{
player.eventPlay( this.id, 12, 0/*flags*/, 0/*unk*/, 0/*unk*/,
fun( player, eventId, subEvent, param1, param2, param3 )
{
var quest := ManWil001Obj;
// Callback area for this scene, called when the scene finishes
// Add logic here!!!
});
}
def Scene00013( player )
{
player.eventPlay( this.id, 13, 0/*flags*/, 0/*unk*/, 0/*unk*/,
fun( player, eventId, subEvent, param1, param2, param3 )
{
var quest := ManWil001Obj;
// Callback area for this scene, called when the scene finishes
// Add logic here!!!
});
}
//////////////////////////////////////////////////////////////////////
// Entry function for this quest
def eventHandlerNpc( player, actorId, eventId )
{
var actor = mapActor( actorId );
// Script content to be added here....
}
};
GLOBAL ManWil001Obj = ManWil001();