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sapphire/scripts/chai/quest/SubFst001.chai
2017-08-29 23:22:41 +02:00

125 lines
3.3 KiB
ChaiScript

// This is an automatically generated chai script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, change its extension to .chai
// and move it to the correct folder in bin/scripts/chai/quest
// Quest Script: SubFst001_00024
// Quest Name: Coarse Correspondence
// Quest ID: 65560
// Start NPC: 1000206
// End NPC: 1000233
class SubFst001Def
{
def SubFst001Def()
{
// Basic quest information
this.name = "Coarse Correspondence";
this.id = 65560;
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
this.SEQ_0 = 0;
this.SEQ_FINISH = 255;
// Quest rewards
this.RewardExpFactor = 50;
this.RewardGil = 103;
// Entities found in the script data of the quest
this.ACTOR0 = 1000206;
this.ACTOR1 = 1000233;
this.ITEM0 = 2000079;
this.SEQ_0_ACTOR0 = 0;
this.SEQ_1_ACTOR1 = 1;
this.SEQ_1_ACTOR1_NPCTRADENO = 99;
this.SEQ_1_ACTOR1_NPCTRADEOK = 100;
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
def Scene00000( player )
{
player.eventPlay( SubFst001.id, 0, NONE,
fun( player, eventId, param1, param2, param3 )
{
if( param2 == 1 )
{
player.setQuestUI8AL( SubFst001.id, 1 );
player.setQuestUI8BH( SubFst001.id, 1 );
player.questUpdate( SubFst001.id, SubFst001.SEQ_FINISH );
}
} );
}
def Scene00001( player )
{
player.eventPlay( SubFst001.id, 1, NONE,
fun( player, eventId, param1, param2, param3 )
{
} );
}
def Scene00099( player )
{
player.eventPlay( SubFst001.id, 99, NONE,
fun( player, eventId, param1, param2, param3 )
{
} );
}
def Scene00100( player )
{
player.eventPlay( SubFst001.id, 100, NONE,
fun( player, eventId, param1, param2, param3 )
{
if( param2 == 1 )
{
if( player.giveQuestRewards( SubFst001.id, 0 ) )
{
player.questFinish( SubFst001.id );
}
}
} );
}
//////////////////////////////////////////////////////////////////////
// Event Handlers
def onTalk( eventId, player, actorId )
{
var actor = mapActor( actorId );
if( actor == SubFst001.ACTOR0 )
{
if( !player.hasQuest( SubFst001.id ) )
{
SubFst001.Scene00000( player );
}
else
{
SubFst001.Scene00001( player );
}
}
else if( actor == SubFst001.ACTOR1 )
{
if( !player.hasQuest( SubFst001.id ) )
{
// todo: what should this event do?
SubFst001.Scene00099( player );
}
else
{
SubFst001.Scene00100( player );
}
}
}
};
GLOBAL SubFst001 = SubFst001Def();