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sapphire/scripts/chai/quest/SubFst013.chai
2017-08-29 23:22:41 +02:00

235 lines
6.3 KiB
ChaiScript

// Quest Script: SubFst013_00040
// Quest Name: For Friendship
// Quest ID: 65576
// Start NPC: 1000162
// End NPC: 1000162
class SubFst013Def
{
def SubFst013Def()
{
// Basic quest information
this.name = "For Friendship";
this.id = 65576;
// Quest vars / flags used
// GetQuestUI8AL
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
this.SEQ_0 = 0;
this.SEQ_1 = 1;
this.SEQ_2 = 2;
this.SEQ_3 = 3;
this.SEQ_4 = 4;
this.SEQ_5 = 5;
this.SEQ_FINISH = 255;
// Quest rewards
this.RewardExpFactor = 50;
this.RewardGil = 111;
// Entities found in the script data of the quest
this.ACTOR0 = 1000162;
this.ACTOR1 = 1000161;
this.FIRST_QUEST = 65575;
this.SEQ_0_ACTOR0 = 0;
this.SEQ_1_ACTOR1 = 1;
this.SEQ_1_ACTOR1_EMOTENO = 99;
this.SEQ_1_ACTOR1_EMOTEOK = 100;
this.SEQ_2_ACTOR0 = 2;
this.SEQ_3_ACTOR1 = 3;
this.SEQ_3_ACTOR1_EMOTENO = 97;
this.SEQ_3_ACTOR1_EMOTEOK = 98;
this.SEQ_4_ACTOR0 = 4;
this.SEQ_5_ACTOR1 = 5;
this.SEQ_5_ACTOR1_EMOTENO = 95;
this.SEQ_5_ACTOR1_EMOTEOK = 96;
this.SEQ_6_ACTOR0 = 6;
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
def Scene00000( player )
{
player.eventPlay( this.id, 0, NONE,
fun( player, eventId, param1, param2, param3 )
{
if( param2 == 1 ) // accept quest
{
player.questUpdate( SubFst013.id, SubFst013.SEQ_1 );
}
} );
}
def Scene00001( player )
{
player.eventPlay( this.id, 1, NONE,
fun( player, eventId, param1, param2, param3 )
{} );
}
def Scene00002( player )
{
player.eventPlay( this.id, 2, NONE,
fun( player, eventId, param1, param2, param3 )
{
player.questUpdate( SubFst013.id, SubFst013.SEQ_3 );
} );
}
def Scene00003( player ) //unused
{
player.eventPlay( this.id, 3, NONE,
fun( player, eventId, param1, param2, param3 )
{} );
}
def Scene00004( player )
{
player.eventPlay( this.id, 4, NONE,
fun( player, eventId, param1, param2, param3 )
{
player.questUpdate( SubFst013.id, SubFst013.SEQ_5 );
} );
}
def Scene00005( player ) //unused
{
player.eventPlay( this.id, 5, NONE,
fun( player, eventId, param1, param2, param3 )
{} );
}
def Scene00006( player )
{
player.eventPlay( this.id, 6, NONE,
fun( player, eventId, param1, param2, param3 )
{
if( param2 == 1 ) // finish quest
{
if( player.giveQuestRewards( SubFst013.id, 0 ) )
{
player.questFinish( SubFst013.id );
}
}
} );
}
def Scene00095( player ) //unused
{
player.eventPlay( this.id, 95, NONE,
fun( player, eventId, param1, param2, param3 )
{} );
}
def Scene00096( player )
{
player.eventPlay( this.id, 96, NONE,
fun( player, eventId, param1, param2, param3 )
{
player.questUpdate( SubFst013.id, SubFst013.SEQ_FINISH );
player.questMessage( SubFst013.id, 4, 2, 0, 0 );
} );
}
def Scene00097( player ) //unused
{
player.eventPlay( this.id, 97, NONE,
fun( player, eventId, param1, param2, param3 )
{} );
}
def Scene00098( player )
{
player.eventPlay( this.id, 98, NONE,
fun( player, eventId, param1, param2, param3 )
{
player.questUpdate( SubFst013.id, SubFst013.SEQ_4 );
player.questMessage( SubFst013.id, 2, 2, 0, 0 );
} );
}
def Scene00099( player ) //unused
{
player.eventPlay( this.id, 99, NONE,
fun( player, eventId, param1, param2, param3 )
{} );
}
def Scene00100( player )
{
player.eventPlay( this.id, 100, NONE,
fun( player, eventId, param1, param2, param3 )
{
player.questUpdate( SubFst013.id, SubFst013.SEQ_2 );
player.questMessage( SubFst013.id, 0, 2, 0, 0 );
} );
}
//////////////////////////////////////////////////////////////////////
// Event Handlers
def onTalk( eventId, player, actorId )
{
var actor = mapActor( actorId );
if( !player.hasQuest( SubFst013.id ) )
{
SubFst013.Scene00000( player );
return;
}
if( actor == SubFst013.ACTOR1 ) //talk to girl without emotes
{
SubFst013.Scene00001( player );
return;
}
if( actor == SubFst013.ACTOR0 && player.questGetSeq( SubFst013.id ) == SubFst013.SEQ_2 )
{
SubFst013.Scene00002( player );
return;
}
if( actor == SubFst013.ACTOR0 && player.questGetSeq( SubFst013.id ) == SubFst013.SEQ_4 )
{
SubFst013.Scene00004( player );
return;
}
if( actor == SubFst013.ACTOR0 && player.questGetSeq( SubFst013.id ) == SubFst013.SEQ_FINISH )
{
SubFst013.Scene00006( player );
return;
}
}
def onEmote( eventId, player, actorId, emoteId )
{
var actor = mapActor( actorId );
print( emoteId );
if( actor == SubFst013.ACTOR1 && emoteId == 5 && player.questGetSeq( SubFst013.id ) == SubFst013.SEQ_1 )
{
SubFst013.Scene00100( player );
return;
}
if( actor == SubFst013.ACTOR1 && emoteId == 18 && player.questGetSeq( SubFst013.id ) == SubFst013.SEQ_3 )
{
SubFst013.Scene00098( player );
return;
}
if( actor == SubFst013.ACTOR1 && emoteId == 11 && player.questGetSeq( SubFst013.id ) == SubFst013.SEQ_5 )
{
SubFst013.Scene00096( player );
return;
}
}
};
GLOBAL SubFst013 = SubFst013Def();