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sapphire/src/world/Actor
2019-03-26 09:27:48 +01:00
..
Actor.cpp remove most code related to the old action implementation 2019-02-08 21:18:01 +11:00
Actor.h don't send position updates when pushing bnpcs 2019-02-01 00:04:19 +11:00
BNpc.cpp remove most code related to the old action implementation 2019-02-08 21:18:01 +11:00
BNpc.h Refactor -> removal of unnessecary player pointer in eventhandler 2019-03-14 14:08:21 +01:00
BNpcTemplate.cpp Restructured project slightly 2018-12-13 12:40:42 +01:00
BNpcTemplate.h Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
Chara.cpp move m_bonusStats to std::array and zero it out on init 2019-03-26 17:33:00 +11:00
Chara.h validate the time since the last combo action and ignore any old combos 2019-03-26 17:33:00 +11:00
EventObject.cpp Renamed GamePacketNew... finally 2019-03-08 15:34:38 +01:00
EventObject.h Restructured project slightly 2018-12-13 12:40:42 +01:00
Npc.cpp remove most code related to the old action implementation 2019-02-08 21:18:01 +11:00
Npc.h Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Player.cpp Load hunting log data 2019-03-26 00:04:27 +01:00
Player.h Fixed quest complete size, db reinit needed 2019-03-26 09:27:48 +01:00
PlayerEvent.cpp Refactor -> removal of unnessecary player pointer in eventhandler 2019-03-14 14:08:21 +01:00
PlayerInventory.cpp Pieity bonus applies to mp and vitality to hp now 2019-03-21 18:53:32 +01:00
PlayerQuest.cpp Added SubWil020 2019-03-17 22:25:52 +01:00
PlayerSql.cpp Update PlayerSql.cpp 2019-03-26 08:13:45 +01:00
SpawnGroup.cpp Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnGroup.h Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnPoint.cpp Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnPoint.h Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00