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Actor.cpp
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remove most code related to the old action implementation
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2019-02-08 21:18:01 +11:00 |
Actor.h
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don't send position updates when pushing bnpcs
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2019-02-01 00:04:19 +11:00 |
BNpc.cpp
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remove most code related to the old action implementation
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2019-02-08 21:18:01 +11:00 |
BNpc.h
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Refactor -> removal of unnessecary player pointer in eventhandler
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2019-03-14 14:08:21 +01:00 |
BNpcTemplate.cpp
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
BNpcTemplate.h
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Plenty more cleanup and code quality adjustments.
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2019-03-11 22:48:33 +01:00 |
Chara.cpp
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move m_bonusStats to std::array and zero it out on init
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2019-03-26 17:33:00 +11:00 |
Chara.h
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validate the time since the last combo action and ignore any old combos
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2019-03-26 17:33:00 +11:00 |
EventObject.cpp
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Renamed GamePacketNew... finally
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2019-03-08 15:34:38 +01:00 |
EventObject.h
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
Npc.cpp
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remove most code related to the old action implementation
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2019-02-08 21:18:01 +11:00 |
Npc.h
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
Player.cpp
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Load hunting log data
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2019-03-26 00:04:27 +01:00 |
Player.h
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Fixed quest complete size, db reinit needed
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2019-03-26 09:27:48 +01:00 |
PlayerEvent.cpp
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Refactor -> removal of unnessecary player pointer in eventhandler
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2019-03-14 14:08:21 +01:00 |
PlayerInventory.cpp
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Pieity bonus applies to mp and vitality to hp now
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2019-03-21 18:53:32 +01:00 |
PlayerQuest.cpp
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Added SubWil020
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2019-03-17 22:25:52 +01:00 |
PlayerSql.cpp
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Update PlayerSql.cpp
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2019-03-26 08:13:45 +01:00 |
SpawnGroup.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnGroup.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |