mirror of
https://github.com/SapphireServer/Sapphire.git
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478 lines
No EOL
15 KiB
C++
478 lines
No EOL
15 KiB
C++
// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include "Manager/TerritoryMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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//Temporrary because QuestBattles are broken
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#include "Manager/PlayerMgr.h"
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// Quest Script: ClsArc004_00070
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// Quest Name: To Catch a Poacher
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// Quest ID: 65606
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// Start NPC: 1000200
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// End NPC: 1000200
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using namespace Sapphire;
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class ClsArc004 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000590
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/// Countable Num: 3 Seq: 2 Event: 1 Listener: 2000947
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/// Countable Num: 1 Seq: 3 Event: 1 Listener: 2000948
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/// Countable Num: 0 Seq: 4 Event: 1 Listener: 2000949
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/// Countable Num: 1 Seq: 5 Event: 1 Listener: 2001105
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 2000136
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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Seq3 = 3,
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Seq4 = 4,
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Seq5 = 5,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000200;
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static constexpr auto Actor1 = 1000590;
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static constexpr auto Actor2 = 1000731;
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static constexpr auto Actor3 = 1000732;
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static constexpr auto Actor4 = 1000199;
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static constexpr auto Actor5 = 1000204;
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static constexpr auto Eobject0 = 2000947;
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static constexpr auto Eobject1 = 2000948;
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static constexpr auto Eobject2 = 2000949;
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static constexpr auto Eobject3 = 2001105;
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static constexpr auto Eobject4 = 2000136;
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static constexpr auto EventActionGatherMiddle = 7;
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static constexpr auto EventActionSearch = 1;
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static constexpr auto EventActionWaiting = 10;
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static constexpr auto LocPosActor5 = 3875531;
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static constexpr auto Questbattle0 = 5;
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static constexpr auto Seq0Actor0Lq = 90;
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static constexpr auto Territorytype0 = 229;
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public:
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ClsArc004() : Sapphire::ScriptAPI::QuestScript( 65606 ){};
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~ClsArc004() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( !player.hasQuest( getId() ) )
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Scene00000( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00021( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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Scene00002( quest, player );
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else if( quest.getSeq() == Seq5 )//Master claims we can't talk with this NPC
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Scene00018( quest, player );
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break;
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}
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case Actor2:
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{
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if( quest.getSeq() == Seq5 )
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Scene00020( quest, player );
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break;
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}
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case Actor3:
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{
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if( quest.getSeq() == Seq5 )
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Scene00019( quest, player );
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break;
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}
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case Actor4:
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{
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break;
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}
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case Actor5:
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{
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break;
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}
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case Eobject0:
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{
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eventMgr().eventActionStart(
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player, getId(), 0x07,
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[ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) {
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Scene00003( quest, player );
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},
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nullptr, 0 );
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break;
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}
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case Eobject1:
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{
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eventMgr().eventActionStart(
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player, getId(), 0x07,
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[ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) {
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Scene00004( quest, player );
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},
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nullptr, 0 );
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break;
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}
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case Eobject2:
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{
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eventMgr().eventActionStart(
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player, getId(), 0x07,
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[ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) {
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Scene00005( quest, player );
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},
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nullptr, 0 );
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break;
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}
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case Eobject3:
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{
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eventMgr().eventActionStart(
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player, getId(), 0x0A,
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[ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) {
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Scene00013( quest, player );
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eventMgr().sendEventNotice( player, getId(), 2, 2, 0, 0 );
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},
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nullptr, 0 );
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break;
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}
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case Eobject4:
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{
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eventMgr().eventActionStart(
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player, getId(), 0x01,
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[ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) {
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Scene00015( quest, player );
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},
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nullptr, 0 );
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break;
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}
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}
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}
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private:
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void checkQuestCompletion( World::Quest &quest, Entity::Player &player )
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{
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auto currentCC = quest.getUI8AL();
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eventMgr().sendEventNotice( player, getId(), 1, 2, currentCC + 1, 3 );
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if( currentCC + 1 >= 3 )
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{
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quest.setSeq( Seq3 );
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quest.setUI8AL( 0 );
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}
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else
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{
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quest.setUI8AL( currentCC + 1 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc004::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc004::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 2, 0, 0 );
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quest.setSeq( Seq2 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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quest.setBitFlag8( 1, true );
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checkQuestCompletion( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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quest.setBitFlag8( 2, true );
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checkQuestCompletion( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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quest.setBitFlag8( 3, true );
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checkQuestCompletion( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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//Empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00007Return ) );
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}
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void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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//Empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00008( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00008Return ) );
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}
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void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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//Empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00009( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00009Return ) );
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}
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void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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//Empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00010( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00010Return ) );
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}
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void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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//Empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00011( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00011Return ) );
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}
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void Scene00011Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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//Empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00012( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00012Return ) );
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}
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void Scene00012Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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//Empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00013( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 13, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc004::Scene00013Return ) );
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}
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void Scene00013Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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quest.setSeq( Seq4 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00014( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00014Return ) );
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}
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void Scene00014Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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//Empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00015( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00015Return ) );
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}
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void Scene00015Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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Scene00016( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00016( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00016Return ) );
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}
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void Scene00016Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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//QuestBattle weirdness, Plus not being able to talk to that NPC, so we have to skip Seq5 entirely
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Sapphire::World::Manager::PlayerMgr::sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." );
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quest.setSeq( SeqFinish );
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/*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
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eventMgr().eventFinish( player, result.eventId, 0 );
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pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );*/
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00017( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00017Return ) );
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}
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void Scene00017Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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//Empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00018( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00018Return ) );
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}
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void Scene00018Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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eventMgr().sendEventNotice( player, getId(), 4, 2, 0, 0 );
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quest.setSeq( SeqFinish );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00019( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00019Return ) );
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}
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void Scene00019Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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//Empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00020( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00020Return ) );
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}
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void Scene00020Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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//Empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00021( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00021Return ) );
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}
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void Scene00021Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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}
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};
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EXPOSE_SCRIPT( ClsArc004 ); |