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sapphire/src/tools/pcb_reader
2019-01-26 21:34:16 +11:00
..
nav cleanup navmesh and navquery 2019-01-26 20:14:14 +11:00
cache.h pcb_reader 2019-01-22 19:43:12 +00:00
CMakeLists.txt Merge branch 'develop' into develop 2019-01-26 21:25:40 +11:00
exporter.h hopefully builds on linux this time 2019-01-20 21:24:36 +00:00
exportmgr.h fix race condition where navmesh export would start before object is exported 2019-01-26 16:37:18 +11:00
lgb.h more pcb_reader things 2019-01-23 18:47:41 +00:00
main.cpp fix build and obj exporting 2019-01-26 21:34:16 +11:00
matrix4.h Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
navmesh_exporter.h fix build and obj exporting 2019-01-26 21:34:16 +11:00
obj_exporter.h Merge branch 'develop' into develop 2019-01-26 21:25:40 +11:00
pcb.h refactored pcb_reader 2019-01-20 17:47:39 +00:00
README.md updated pcb_reader to read territorytype from ffxivexplorer export 2017-12-10 14:46:30 +00:00
sgb.h pcb_reader 2019-01-22 19:43:12 +00:00
threadpool.h pcb_reader 2019-01-22 19:43:12 +00:00
vec3.h Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00

collision data exporter for sapphire

compile with STANDALONE defined to compile without boost and sapphire dependencies

usage:

  • regular
  • compile with root sapphire dir cmakelists
  • sapphire/src/tools/bin/pcb_reader2 "<path/to/game/sqpack/ffxiv>"
  • standalone
  • compile main.cpp with STANDALONE defined in build arg
  • download ffxivexplorer http://ffxivexplorer.fragmenterworks.com/
  • ffxivexplorer > path/to/ffxiv's/game/sqpack/ffxiv/0a0000.dat
  • exd/territorytype.exh > File > Export and copy territorytype.exh.csv from exproted directory to pcb_reader.exe directory
  • ffxivexplorer > path/to/ffxiv's/game/sqpack/ffxiv/020000.dat
  • ctrl click the following:
  • bg/ffxiv/[REGION]/common/collision
  • bg/ffxiv/[REGION]/[dun|fld|twn|etc..]/common/collision/
  • bg/ffxiv/[REGION]/[dun|fld|twn|etc..]/collision/
  • bg/ffxiv/region/shared/[for_bg|for_hou]/
  • bg/ffxiv/[REGION]/[dun|fld|twn|etc..]/ZONE/level/
  • bg/ffxiv/[REGION]/[dun|fld|twn|etc..]/ZONE/collision/
  • bgcommon/world/sys/shared/for_bg/ and File > Export Raw to pcb_reader exe dir (common and shared files are optional but you will be missing a lot of objects if you skip them)
  • note: at this time ffxivexplorer is still missing some hashes, though any tool which can export the exds should work fine
  • main ""