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46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#ifndef _ACTIONCOLLISION_H
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#define _ACTIONCOLLISION_H
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#include <Common.h>
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#include "ForwardsZone.h"
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namespace Core {
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namespace Data {
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struct Action;
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}
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namespace Entity {
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enum class TargetFilter
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{
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All, // All actors in the AoE are applicable for collision
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Players, // Only players
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Allies, // Only allies (players, ally NPCs)
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Party, // Only party members
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Enemies // Only enemies
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};
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class ActionCollision
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{
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public:
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static bool isActorApplicable( Actor& actor, TargetFilter targetFilter );
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static std::set< ActorPtr > getActorsHitFromAction( Common::FFXIVARR_POSITION3 aoePosition,
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std::set< ActorPtr > actorsInRange,
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std::shared_ptr< Data::Action > actionInfo,
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TargetFilter targetFilter );
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private:
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static bool radiusCollision( Common::FFXIVARR_POSITION3 actorPosition, Common::FFXIVARR_POSITION3 aoePosition,
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uint16_t radius );
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static bool boxCollision( Common::FFXIVARR_POSITION3 actorPosition, Common::FFXIVARR_POSITION3 aoePosition,
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uint16_t width, uint16_t height );
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};
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}
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}
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#endif
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