.. |
Action
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Missing return value fixed
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2019-04-09 22:11:36 +02:00 |
Actor
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QuestBattle Chasing shadows actually playable... ish
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2019-04-17 22:36:23 +02:00 |
ContentFinder
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
DebugCommand
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Added BaseManager and moved DebugCommandHandler to Manager
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2018-12-22 22:25:03 +01:00 |
Event
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add some more director ids, add packet def for DirectorPopUp
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2019-04-18 20:57:55 +10:00 |
Inventory
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Gear matters!
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2019-03-21 18:06:48 +01:00 |
Linkshell
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
Manager
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use prepared statement for item loading, network item stain
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2019-04-13 22:42:02 +10:00 |
Math
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fix windows builds for now, missing a couple stat functions
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2019-03-26 17:33:00 +11:00 |
Navi
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fix formatting and drop MAX_POLYS back down
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2019-01-28 16:35:03 +11:00 |
Network
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Added worldId to Examine, and world name properly displays
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2019-04-17 00:31:19 +02:00 |
Script
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First iteration of questbattle update logic
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2019-04-17 00:10:32 +02:00 |
StatusEffect
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
Territory
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QuestBattle Chasing shadows actually playable... ish
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2019-04-17 22:36:23 +02:00 |
Util
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Changed the way players are being iterated for updating, some questbattle additions
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2019-04-07 13:27:56 +02:00 |
CMakeLists.txt
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ActorFilters now functional
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2019-04-05 13:15:14 +02:00 |
ForwardsZone.h
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Initial work on QuestBattle instances
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2019-03-31 01:39:49 +01:00 |
mainGameServer.cpp
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add CrashHandler to lobby/api/world and cleanup test code in tools
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2019-03-26 23:17:57 +11:00 |
ServerMgr.cpp
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Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
ServerMgr.h
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lobby works again with new config stuff
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2019-01-07 23:00:09 +11:00 |
Session.cpp
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Start of action target selection implementation
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2019-04-07 16:04:36 +10:00 |
Session.h
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Start of action target selection implementation
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2019-04-07 16:04:36 +10:00 |