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sapphire/src/world
2019-04-18 20:57:55 +10:00
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Action Missing return value fixed 2019-04-09 22:11:36 +02:00
Actor QuestBattle Chasing shadows actually playable... ish 2019-04-17 22:36:23 +02:00
ContentFinder Restructured project slightly 2018-12-13 12:40:42 +01:00
DebugCommand Added BaseManager and moved DebugCommandHandler to Manager 2018-12-22 22:25:03 +01:00
Event add some more director ids, add packet def for DirectorPopUp 2019-04-18 20:57:55 +10:00
Inventory Gear matters! 2019-03-21 18:06:48 +01:00
Linkshell Restructured project slightly 2018-12-13 12:40:42 +01:00
Manager use prepared statement for item loading, network item stain 2019-04-13 22:42:02 +10:00
Math fix windows builds for now, missing a couple stat functions 2019-03-26 17:33:00 +11:00
Navi fix formatting and drop MAX_POLYS back down 2019-01-28 16:35:03 +11:00
Network Added worldId to Examine, and world name properly displays 2019-04-17 00:31:19 +02:00
Script First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
StatusEffect Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Territory QuestBattle Chasing shadows actually playable... ish 2019-04-17 22:36:23 +02:00
Util Changed the way players are being iterated for updating, some questbattle additions 2019-04-07 13:27:56 +02:00
CMakeLists.txt ActorFilters now functional 2019-04-05 13:15:14 +02:00
ForwardsZone.h Initial work on QuestBattle instances 2019-03-31 01:39:49 +01:00
mainGameServer.cpp add CrashHandler to lobby/api/world and cleanup test code in tools 2019-03-26 23:17:57 +11:00
ServerMgr.cpp Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
ServerMgr.h lobby works again with new config stuff 2019-01-07 23:00:09 +11:00
Session.cpp Start of action target selection implementation 2019-04-07 16:04:36 +10:00
Session.h Start of action target selection implementation 2019-04-07 16:04:36 +10:00